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- /*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.actionhandlers;
- import com.l2jserver.gameserver.GeoData;
- import com.l2jserver.gameserver.ai.CtrlIntention;
- import com.l2jserver.gameserver.enums.InstanceType;
- import com.l2jserver.gameserver.enums.PrivateStoreType;
- import com.l2jserver.gameserver.handler.IActionHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.Location;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.entity.TvTEvent;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
- public class L2PcInstanceAction implements IActionHandler
- {
- private static final int CURSED_WEAPON_VICTIM_MIN_LEVEL = 21;
-
- /**
- * Manage actions when a player click on this L2PcInstance.<BR>
- * <BR>
- * <B><U> Actions on first click on the L2PcInstance (Select it)</U> :</B><BR>
- * <BR>
- * <li>Set the target of the player</li> <li>Send a Server->Client packet MyTargetSelected to the player (display the select window)</li><BR>
- * <BR>
- * <B><U> Actions on second click on the L2PcInstance (Follow it/Attack it/Intercat with it)</U> :</B><BR>
- * <BR>
- * <li>Send a Server->Client packet MyTargetSelected to the player (display the select window)</li> <li>If target L2PcInstance has a Private Store, notify the player AI with AI_INTENTION_INTERACT</li> <li>If target L2PcInstance is autoAttackable, notify the player AI with AI_INTENTION_ATTACK</li>
- * <BR>
- * <BR>
- * <li>If target L2PcInstance is NOT autoAttackable, notify the player AI with AI_INTENTION_FOLLOW</li><BR>
- * <BR>
- * <B><U> Example of use </U> :</B><BR>
- * <BR>
- * <li>Client packet : Action, AttackRequest</li><BR>
- * <BR>
- * @param activeChar The player that start an action on target L2PcInstance
- */
- @Override
- public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
- {
- // See description in TvTEvent.java
- if (!TvTEvent.onAction(activeChar, target.getObjectId()))
- {
- return false;
- }
-
- // Check if the L2PcInstance is confused
- if (activeChar.isOutOfControl())
- {
- return false;
- }
-
- // Aggression target lock effect
- if (activeChar.isLockedTarget() && (activeChar.getLockedTarget() != target))
- {
- activeChar.sendPacket(SystemMessageId.FAILED_CHANGE_TARGET);
- return false;
- }
-
- // Check if the activeChar already target this L2PcInstance
- if (activeChar.getTarget() != target)
- {
- // Set the target of the activeChar
- activeChar.setTarget(target);
- }
- else if (interact)
- {
- final L2PcInstance player = target.getActingPlayer();
- // Check if this L2PcInstance has a Private Store
- if (player.getPrivateStoreType() != PrivateStoreType.NONE)
- {
- activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, player);
- }
- else
- {
- // Check if this L2PcInstance is autoAttackable
- if (player.isAutoAttackable(activeChar))
- {
- if ((player.isCursedWeaponEquipped() && (activeChar.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) //
- || (activeChar.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)))
- {
- activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- }
- else
- {
- if (GeoData.getInstance().canSeeTarget(activeChar, player))
- {
- activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player);
- }
- else
- {
- final Location destination = GeoData.getInstance().moveCheck(activeChar, player);
- activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
- }
- activeChar.onActionRequest();
- }
- }
- else
- {
- // This Action Failed packet avoids activeChar getting stuck when clicking three or more times
- activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- if (GeoData.getInstance().canSeeTarget(activeChar, player))
- {
- activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, player);
- }
- else
- {
- final Location destination = GeoData.getInstance().moveCheck(activeChar, player);
- activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
- }
- }
- }
- }
- return true;
- }
-
- @Override
- public InstanceType getInstanceType()
- {
- return InstanceType.L2PcInstance;
- }
- }
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