Zaken.java 3.3 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package transformations;
  20. import com.l2jserver.gameserver.datatables.SkillTable;
  21. import com.l2jserver.gameserver.instancemanager.TransformationManager;
  22. import com.l2jserver.gameserver.model.L2Transformation;
  23. public class Zaken extends L2Transformation
  24. {
  25. private static final int[] SKILLS =
  26. {
  27. 715,
  28. 716,
  29. 717,
  30. 718,
  31. 719,
  32. 5491,
  33. 619
  34. };
  35. public Zaken()
  36. {
  37. // id, colRadius, colHeight
  38. super(305, 16, 32);
  39. }
  40. @Override
  41. public void onTransform()
  42. {
  43. if ((getPlayer().getTransformationId() != 305) || getPlayer().isCursedWeaponEquipped())
  44. {
  45. return;
  46. }
  47. transformedSkills();
  48. }
  49. public void transformedSkills()
  50. {
  51. // Zaken Energy Drain (up to 4 levels)
  52. getPlayer().addSkill(SkillTable.getInstance().getInfo(715, 4), false);
  53. // Zaken Hold (up to 4 levels)
  54. getPlayer().addSkill(SkillTable.getInstance().getInfo(716, 4), false);
  55. // Zaken Concentrated Attack (up to 4 levels)
  56. getPlayer().addSkill(SkillTable.getInstance().getInfo(717, 4), false);
  57. // Zaken Dancing Sword (up to 4 levels)
  58. getPlayer().addSkill(SkillTable.getInstance().getInfo(718, 4), false);
  59. // Zaken Vampiric Rage
  60. getPlayer().addSkill(SkillTable.getInstance().getInfo(719, 1), false);
  61. // Decrease Bow/Crossbow Attack Speed
  62. getPlayer().addSkill(SkillTable.getInstance().getInfo(5491, 1), false);
  63. // Transform Dispel
  64. getPlayer().addSkill(SkillTable.getInstance().getInfo(619, 1), false);
  65. getPlayer().setTransformAllowedSkills(SKILLS);
  66. }
  67. @Override
  68. public void onUntransform()
  69. {
  70. removeSkills();
  71. }
  72. public void removeSkills()
  73. {
  74. // Zaken Energy Drain (up to 4 levels)
  75. getPlayer().removeSkill(SkillTable.getInstance().getInfo(715, 4), false);
  76. // Zaken Hold (up to 4 levels)
  77. getPlayer().removeSkill(SkillTable.getInstance().getInfo(716, 4), false);
  78. // Zaken Concentrated Attack (up to 4 levels)
  79. getPlayer().removeSkill(SkillTable.getInstance().getInfo(717, 4), false);
  80. // Zaken Dancing Sword (up to 4 levels)
  81. getPlayer().removeSkill(SkillTable.getInstance().getInfo(718, 4), false);
  82. // Zaken Vampiric Rage
  83. getPlayer().removeSkill(SkillTable.getInstance().getInfo(719, 1), false, false);
  84. // Decrease Bow/Crossbow Attack Speed
  85. getPlayer().removeSkill(SkillTable.getInstance().getInfo(5491, 1), false);
  86. // Transform Dispel
  87. getPlayer().removeSkill(SkillTable.getInstance().getInfo(619, 1), false);
  88. getPlayer().setTransformAllowedSkills(EMPTY_ARRAY);
  89. }
  90. public static void main(String[] args)
  91. {
  92. TransformationManager.getInstance().registerTransformation(new Zaken());
  93. }
  94. }