VanguardShilienKnight.java 3.2 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package transformations;
  20. import com.l2jserver.gameserver.datatables.SkillTable;
  21. import com.l2jserver.gameserver.instancemanager.TransformationManager;
  22. import com.l2jserver.gameserver.model.L2Transformation;
  23. public class VanguardShilienKnight extends L2Transformation
  24. {
  25. public VanguardShilienKnight()
  26. {
  27. // id
  28. super(315);
  29. }
  30. @Override
  31. public void onTransform()
  32. {
  33. if ((getPlayer().getTransformationId() != 315) || getPlayer().isCursedWeaponEquipped())
  34. {
  35. return;
  36. }
  37. transformedSkills();
  38. }
  39. public void transformedSkills()
  40. {
  41. int lvl = 1;
  42. if (getPlayer().getLevel() > 42)
  43. {
  44. lvl = (getPlayer().getLevel() - 42);
  45. }
  46. // Dual Weapon Mastery
  47. getPlayer().addSkill(SkillTable.getInstance().getInfo(144, lvl), false);
  48. // Blade Hurricane
  49. getPlayer().addSkill(SkillTable.getInstance().getInfo(815, lvl), false);
  50. // Double Strike
  51. getPlayer().addSkill(SkillTable.getInstance().getInfo(817, lvl), false);
  52. // Boost Morale
  53. getPlayer().addSkill(SkillTable.getInstance().getInfo(956, lvl), false);
  54. // Triple Blade Slash
  55. getPlayer().addSkill(SkillTable.getInstance().getInfo(958, lvl), false);
  56. // Switch Stance
  57. getPlayer().addSkill(SkillTable.getInstance().getInfo(838, 1), false);
  58. // Set allowed skills
  59. getPlayer().setTransformAllowedSkills(new int[]
  60. {
  61. 18,
  62. 22,
  63. 28,
  64. 33,
  65. 144,
  66. 278,
  67. 279,
  68. 289,
  69. 401,
  70. 815,
  71. 817,
  72. 838,
  73. 956,
  74. 958
  75. });
  76. }
  77. @Override
  78. public void onUntransform()
  79. {
  80. removeSkills();
  81. }
  82. public void removeSkills()
  83. {
  84. int lvl = 1;
  85. if (getPlayer().getLevel() > 42)
  86. {
  87. lvl = (getPlayer().getLevel() - 42);
  88. }
  89. // Dual Weapon Mastery
  90. getPlayer().removeSkill(SkillTable.getInstance().getInfo(144, lvl), false);
  91. // Blade Hurricane
  92. getPlayer().removeSkill(SkillTable.getInstance().getInfo(815, lvl), false);
  93. // Double Strike
  94. getPlayer().removeSkill(SkillTable.getInstance().getInfo(817, lvl), false);
  95. // Boost Morale
  96. getPlayer().removeSkill(SkillTable.getInstance().getInfo(956, lvl), false, false);
  97. // Triple Blade Slash
  98. getPlayer().removeSkill(SkillTable.getInstance().getInfo(958, lvl), false);
  99. // Switch Stance
  100. getPlayer().removeSkill(SkillTable.getInstance().getInfo(838, 1), false);
  101. getPlayer().setTransformAllowedSkills(EMPTY_ARRAY);
  102. }
  103. public static void main(String[] args)
  104. {
  105. TransformationManager.getInstance().registerTransformation(new VanguardShilienKnight());
  106. }
  107. }