VanguardPaladin.java 3.2 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package transformations;
  20. import com.l2jserver.gameserver.datatables.SkillTable;
  21. import com.l2jserver.gameserver.instancemanager.TransformationManager;
  22. import com.l2jserver.gameserver.model.L2Transformation;
  23. public class VanguardPaladin extends L2Transformation
  24. {
  25. public VanguardPaladin()
  26. {
  27. // id
  28. super(312);
  29. }
  30. @Override
  31. public void onTransform()
  32. {
  33. if ((getPlayer().getTransformationId() != 312) || getPlayer().isCursedWeaponEquipped())
  34. {
  35. return;
  36. }
  37. transformedSkills();
  38. }
  39. public void transformedSkills()
  40. {
  41. int lvl = 1;
  42. if (getPlayer().getLevel() > 42)
  43. {
  44. lvl = (getPlayer().getLevel() - 42);
  45. }
  46. // Two handed mastery
  47. getPlayer().addSkill(SkillTable.getInstance().getInfo(293, lvl), false);
  48. // Full Swing
  49. getPlayer().addSkill(SkillTable.getInstance().getInfo(814, lvl), false);
  50. // Power Divide
  51. getPlayer().addSkill(SkillTable.getInstance().getInfo(816, lvl), false);
  52. // Boost Morale
  53. getPlayer().addSkill(SkillTable.getInstance().getInfo(956, lvl), false);
  54. // Guillotine Attack
  55. getPlayer().addSkill(SkillTable.getInstance().getInfo(957, lvl), false);
  56. // Switch Stance
  57. getPlayer().addSkill(SkillTable.getInstance().getInfo(838, 1), false);
  58. // Set allowed skills
  59. getPlayer().setTransformAllowedSkills(new int[]
  60. {
  61. 18,
  62. 28,
  63. 196,
  64. 197,
  65. 293,
  66. 400,
  67. 406,
  68. 814,
  69. 816,
  70. 838,
  71. 956,
  72. 957
  73. });
  74. }
  75. @Override
  76. public void onUntransform()
  77. {
  78. removeSkills();
  79. }
  80. public void removeSkills()
  81. {
  82. int lvl = 1;
  83. if (getPlayer().getLevel() > 42)
  84. {
  85. lvl = (getPlayer().getLevel() - 42);
  86. }
  87. // Two handed mastery
  88. getPlayer().removeSkill(SkillTable.getInstance().getInfo(293, lvl), false);
  89. // Full Swing
  90. getPlayer().removeSkill(SkillTable.getInstance().getInfo(814, lvl), false);
  91. // Power Divide
  92. getPlayer().removeSkill(SkillTable.getInstance().getInfo(816, lvl), false);
  93. // Boost Morale
  94. getPlayer().removeSkill(SkillTable.getInstance().getInfo(956, lvl), false, false);
  95. // Guillotine Attack
  96. getPlayer().removeSkill(SkillTable.getInstance().getInfo(957, lvl), false);
  97. // Switch Stance
  98. getPlayer().removeSkill(SkillTable.getInstance().getInfo(838, 1), false);
  99. getPlayer().setTransformAllowedSkills(EMPTY_ARRAY);
  100. }
  101. public static void main(String[] args)
  102. {
  103. TransformationManager.getInstance().registerTransformation(new VanguardPaladin());
  104. }
  105. }