PartyMember.java 2.0 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859
  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.targethandlers;
  20. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  21. import com.l2jserver.gameserver.model.L2Object;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.skills.Skill;
  24. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  25. import com.l2jserver.gameserver.network.SystemMessageId;
  26. /**
  27. * @author UnAfraid
  28. */
  29. public class PartyMember implements ITargetTypeHandler
  30. {
  31. @Override
  32. public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  33. {
  34. if (target == null)
  35. {
  36. activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
  37. return EMPTY_TARGET_LIST;
  38. }
  39. if (!target.isDead())
  40. {
  41. if ((target == activeChar) || (activeChar.isInParty() && target.isInParty() && (activeChar.getParty().getLeaderObjectId() == target.getParty().getLeaderObjectId())) || (activeChar.isPlayer() && target.isSummon() && (activeChar.getSummon() == target)) || (activeChar.isSummon() && target.isPlayer() && (activeChar == target.getSummon())))
  42. {
  43. return new L2Character[]
  44. {
  45. target
  46. };
  47. }
  48. }
  49. return EMPTY_TARGET_LIST;
  50. }
  51. @Override
  52. public Enum<L2TargetType> getTargetType()
  53. {
  54. return L2TargetType.PARTY_MEMBER;
  55. }
  56. }