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- /*
- * Copyright (C) 2004-2014 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.targethandlers;
- import java.util.ArrayList;
- import java.util.List;
- import com.l2jserver.gameserver.handler.ITargetTypeHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Party;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.skills.Skill;
- import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
- /**
- * @author UnAfraid
- */
- public class CommandChannel implements ITargetTypeHandler
- {
- @Override
- public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
- {
- final List<L2Character> targetList = new ArrayList<>();
- final L2PcInstance player = activeChar.getActingPlayer();
- if (player == null)
- {
- return EMPTY_TARGET_LIST;
- }
-
- targetList.add(player);
-
- final int radius = skill.getAffectRange();
- final L2Party party = player.getParty();
- final boolean hasChannel = (party != null) && party.isInCommandChannel();
-
- if (Skill.addSummon(activeChar, player, radius, false))
- {
- targetList.add(player.getSummon());
- }
-
- // if player in not in party
- if (party == null)
- {
- return targetList.toArray(new L2Character[targetList.size()]);
- }
-
- // Get all visible objects in a spherical area near the L2Character
- int maxTargets = skill.getAffectLimit();
- final List<L2PcInstance> members = hasChannel ? party.getCommandChannel().getMembers() : party.getMembers();
-
- for (L2PcInstance member : members)
- {
- if (activeChar == member)
- {
- continue;
- }
-
- if (Skill.addCharacter(activeChar, member, radius, false))
- {
- targetList.add(member);
- if (targetList.size() >= maxTargets)
- {
- break;
- }
- }
- }
-
- return targetList.toArray(new L2Character[targetList.size()]);
- }
-
- @Override
- public Enum<L2TargetType> getTargetType()
- {
- return L2TargetType.COMMAND_CHANNEL;
- }
- }
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