AreaSummon.java 2.8 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.targethandlers;
  20. import java.util.ArrayList;
  21. import java.util.Collection;
  22. import java.util.List;
  23. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  24. import com.l2jserver.gameserver.model.L2Object;
  25. import com.l2jserver.gameserver.model.actor.L2Character;
  26. import com.l2jserver.gameserver.model.skills.Skill;
  27. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  28. import com.l2jserver.gameserver.model.zone.ZoneId;
  29. import com.l2jserver.gameserver.util.Util;
  30. /**
  31. * @author UnAfraid
  32. */
  33. public class AreaSummon implements ITargetTypeHandler
  34. {
  35. @Override
  36. public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  37. {
  38. List<L2Character> targetList = new ArrayList<>();
  39. target = activeChar.getSummon();
  40. if ((target == null) || !target.isServitor() || target.isDead())
  41. {
  42. return EMPTY_TARGET_LIST;
  43. }
  44. if (onlyFirst)
  45. {
  46. return new L2Character[]
  47. {
  48. target
  49. };
  50. }
  51. final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
  52. final Collection<L2Character> objs = target.getKnownList().getKnownCharacters();
  53. int maxTargets = skill.getAffectLimit();
  54. for (L2Character obj : objs)
  55. {
  56. if ((obj == null) || (obj == target) || (obj == activeChar))
  57. {
  58. continue;
  59. }
  60. if (!Util.checkIfInRange(skill.getAffectRange(), target, obj, true))
  61. {
  62. continue;
  63. }
  64. if (!(obj.isAttackable() || obj.isPlayable()))
  65. {
  66. continue;
  67. }
  68. if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
  69. {
  70. continue;
  71. }
  72. if ((maxTargets > 0) && (targetList.size() >= maxTargets))
  73. {
  74. break;
  75. }
  76. targetList.add(obj);
  77. }
  78. if (targetList.isEmpty())
  79. {
  80. return EMPTY_TARGET_LIST;
  81. }
  82. return targetList.toArray(new L2Character[targetList.size()]);
  83. }
  84. @Override
  85. public Enum<L2TargetType> getTargetType()
  86. {
  87. return L2TargetType.AREA_SUMMON;
  88. }
  89. }