TeleportBookmark.java 2.1 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.itemhandlers;
  20. import com.l2jserver.gameserver.handler.IItemHandler;
  21. import com.l2jserver.gameserver.model.actor.L2Playable;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  24. import com.l2jserver.gameserver.network.SystemMessageId;
  25. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  26. /**
  27. * Teleport Bookmark Slot Handler
  28. * @author ShanSoft
  29. */
  30. public class TeleportBookmark implements IItemHandler
  31. {
  32. @Override
  33. public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  34. {
  35. if (!playable.isPlayer())
  36. {
  37. playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
  38. return false;
  39. }
  40. L2PcInstance player = playable.getActingPlayer();
  41. if (player.getBookMarkSlot() >= 9)
  42. {
  43. player.sendPacket(SystemMessageId.YOUR_NUMBER_OF_MY_TELEPORTS_SLOTS_HAS_REACHED_ITS_MAXIMUM_LIMIT);
  44. return false;
  45. }
  46. player.destroyItem("Consume", item.getObjectId(), 1, null, false);
  47. player.setBookMarkSlot(player.getBookMarkSlot() + 3);
  48. player.sendPacket(SystemMessageId.THE_NUMBER_OF_MY_TELEPORTS_SLOTS_HAS_BEEN_INCREASED);
  49. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISAPPEARED);
  50. sm.addItemName(item.getId());
  51. player.sendPacket(sm);
  52. return true;
  53. }
  54. }