Seed.java 3.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102
  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.itemhandlers;
  20. import com.l2jserver.Config;
  21. import com.l2jserver.gameserver.handler.IItemHandler;
  22. import com.l2jserver.gameserver.instancemanager.CastleManorManager;
  23. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  24. import com.l2jserver.gameserver.model.L2Object;
  25. import com.l2jserver.gameserver.model.L2Seed;
  26. import com.l2jserver.gameserver.model.actor.L2Playable;
  27. import com.l2jserver.gameserver.model.actor.instance.L2ChestInstance;
  28. import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
  29. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  30. import com.l2jserver.gameserver.model.holders.SkillHolder;
  31. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  32. import com.l2jserver.gameserver.network.SystemMessageId;
  33. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  34. /**
  35. * @author l3x
  36. */
  37. public class Seed implements IItemHandler
  38. {
  39. @Override
  40. public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  41. {
  42. if (!Config.ALLOW_MANOR)
  43. {
  44. return false;
  45. }
  46. else if (!playable.isPlayer())
  47. {
  48. playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
  49. return false;
  50. }
  51. final L2Object tgt = playable.getTarget();
  52. if (!tgt.isNpc())
  53. {
  54. playable.sendPacket(SystemMessageId.INCORRECT_TARGET);
  55. return false;
  56. }
  57. else if (!tgt.isMonster() || ((L2MonsterInstance) tgt).isRaid() || (tgt instanceof L2ChestInstance))
  58. {
  59. playable.sendPacket(SystemMessageId.THE_TARGET_IS_UNAVAILABLE_FOR_SEEDING);
  60. return false;
  61. }
  62. final L2MonsterInstance target = (L2MonsterInstance) tgt;
  63. if (target.isDead())
  64. {
  65. playable.sendPacket(SystemMessageId.INCORRECT_TARGET);
  66. return false;
  67. }
  68. else if (target.isSeeded())
  69. {
  70. playable.sendPacket(ActionFailed.STATIC_PACKET);
  71. return false;
  72. }
  73. final L2Seed seed = CastleManorManager.getInstance().getSeed(item.getId());
  74. if (seed == null)
  75. {
  76. return false;
  77. }
  78. else if (seed.getCastleId() != MapRegionManager.getInstance().getAreaCastle(playable)) // TODO: replace me with tax zone
  79. {
  80. playable.sendPacket(SystemMessageId.THIS_SEED_MAY_NOT_BE_SOWN_HERE);
  81. return false;
  82. }
  83. final L2PcInstance activeChar = playable.getActingPlayer();
  84. target.setSeeded(seed, activeChar);
  85. final SkillHolder[] skills = item.getItem().getSkills();
  86. if (skills != null)
  87. {
  88. for (SkillHolder sk : skills)
  89. {
  90. activeChar.useMagic(sk.getSkill(), false, false);
  91. }
  92. }
  93. return true;
  94. }
  95. }