Harvester.java 2.3 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.itemhandlers;
  20. import com.l2jserver.Config;
  21. import com.l2jserver.gameserver.handler.IItemHandler;
  22. import com.l2jserver.gameserver.model.L2Object;
  23. import com.l2jserver.gameserver.model.actor.L2Character;
  24. import com.l2jserver.gameserver.model.actor.L2Playable;
  25. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  26. import com.l2jserver.gameserver.model.holders.SkillHolder;
  27. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  28. import com.l2jserver.gameserver.network.SystemMessageId;
  29. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  30. /**
  31. * @author l3x
  32. */
  33. public final class Harvester implements IItemHandler
  34. {
  35. @Override
  36. public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  37. {
  38. if (!Config.ALLOW_MANOR)
  39. {
  40. return false;
  41. }
  42. else if (!playable.isPlayer())
  43. {
  44. playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
  45. return false;
  46. }
  47. final SkillHolder[] skills = item.getItem().getSkills();
  48. if (skills == null)
  49. {
  50. _log.warning(getClass().getSimpleName() + ": is missing skills!");
  51. return false;
  52. }
  53. final L2PcInstance activeChar = playable.getActingPlayer();
  54. final L2Object target = activeChar.getTarget();
  55. if ((target == null) || !target.isMonster() || !((L2Character) target).isDead())
  56. {
  57. activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET);
  58. activeChar.sendPacket(ActionFailed.STATIC_PACKET);
  59. return false;
  60. }
  61. for (SkillHolder sk : skills)
  62. {
  63. activeChar.useMagic(sk.getSkill(), false, false);
  64. }
  65. return true;
  66. }
  67. }