L2ArtefactInstanceAction.java 2.4 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.actionhandlers;
  20. import com.l2jserver.gameserver.ai.CtrlIntention;
  21. import com.l2jserver.gameserver.enums.InstanceType;
  22. import com.l2jserver.gameserver.handler.IActionHandler;
  23. import com.l2jserver.gameserver.model.L2Object;
  24. import com.l2jserver.gameserver.model.actor.L2Npc;
  25. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  26. public class L2ArtefactInstanceAction implements IActionHandler
  27. {
  28. /**
  29. * Manage actions when a player click on the L2ArtefactInstance.<BR>
  30. * <BR>
  31. * <B><U> Actions</U> :</B><BR>
  32. * <BR>
  33. * <li>Set the L2NpcInstance as target of the L2PcInstance player (if necessary)</li> <li>Send a Server->Client packet MyTargetSelected to the L2PcInstance player (display the select window)</li> <li>Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading
  34. * on the client</li><BR>
  35. * <BR>
  36. * <B><U> Example of use </U> :</B><BR>
  37. * <BR>
  38. * <li>Client packet : Action, AttackRequest</li><BR>
  39. * <BR>
  40. */
  41. @Override
  42. public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
  43. {
  44. if (!((L2Npc) target).canTarget(activeChar))
  45. {
  46. return false;
  47. }
  48. if (activeChar.getTarget() != target)
  49. {
  50. activeChar.setTarget(target);
  51. }
  52. else if (interact)
  53. {
  54. // Calculate the distance between the L2PcInstance and the L2NpcInstance
  55. if (!((L2Npc) target).canInteract(activeChar))
  56. {
  57. // Notify the L2PcInstance AI with AI_INTENTION_INTERACT
  58. activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
  59. }
  60. }
  61. return true;
  62. }
  63. @Override
  64. public InstanceType getInstanceType()
  65. {
  66. return InstanceType.L2ArtefactInstance;
  67. }
  68. }