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- /*
- * Copyright (C) 2004-2014 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package ai.group_template;
- import ai.npc.AbstractNpcAI;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.actor.L2Attackable;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.L2Summon;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.holders.SkillHolder;
- import com.l2jserver.gameserver.network.NpcStringId;
- import com.l2jserver.gameserver.network.clientpackets.Say2;
- /**
- * Silent Valley AI
- * @author malyelfik
- */
- public class SilentValley extends AbstractNpcAI
- {
- // Skills
- private static final SkillHolder BETRAYAL = new SkillHolder(6033, 1); // Treasure Seeker's Betrayal
- private static final SkillHolder BLAZE = new SkillHolder(4157, 10); // NPC Blaze - Magic
- // Item
- private static final int SACK = 13799; // Treasure Sack of the Ancient Giants
- // Chance
- private static final int SPAWN_CHANCE = 2;
- private static final int CHEST_DIE_CHANCE = 5;
- // Monsters
- private static final int CHEST = 18693; // Treasure Chest of the Ancient Giants
- private static final int GUARD1 = 18694; // Treasure Chest Guard
- private static final int GUARD2 = 18695; // Treasure Chest Guard
- private static final int[] MOBS =
- {
- 20965, // Chimera Piece
- 20966, // Changed Creation
- 20967, // Past Creature
- 20968, // Nonexistent Man
- 20969, // Giant's Shadow
- 20970, // Soldier of Ancient Times
- 20971, // Warrior of Ancient Times
- 20972, // Shaman of Ancient Times
- 20973, // Forgotten Ancient People
- };
-
- private SilentValley()
- {
- super(SilentValley.class.getSimpleName(), "ai/group_template");
- addAttackId(MOBS);
- addAttackId(CHEST, GUARD1, GUARD2);
- addEventReceivedId(GUARD1, GUARD2);
- addKillId(MOBS);
- addSeeCreatureId(MOBS);
- addSeeCreatureId(GUARD1, GUARD2);
- addSpawnId(CHEST, GUARD2);
- }
-
- @Override
- public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
- {
- if ((npc != null) && !npc.isDead())
- {
- switch (event)
- {
- case "CLEAR":
- npc.doDie(null);
- break;
- case "CLEAR_EVENT":
- npc.broadcastEvent("CLEAR_ALL_INSTANT", 2000, null);
- npc.doDie(null);
- break;
- case "SPAWN_CHEST":
- addSpawn(CHEST, npc.getX() - 100, npc.getY(), npc.getZ() - 100, 0, false, 0);
- break;
- }
- }
- return null;
- }
-
- @Override
- public String onAttack(L2Npc npc, L2PcInstance player, int damage, boolean isSummon)
- {
- switch (npc.getId())
- {
- case CHEST:
- {
- if (!isSummon && npc.isScriptValue(0))
- {
- npc.setScriptValue(1);
- broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.YOU_WILL_BE_CURSED_FOR_SEEKING_THE_TREASURE);
- npc.setTarget(player);
- npc.doCast(BETRAYAL.getSkill());
- }
- else if (isSummon || (getRandom(100) < CHEST_DIE_CHANCE))
- {
- npc.dropItem(player, SACK, 1);
- npc.broadcastEvent("CLEAR_ALL", 2000, null);
- npc.doDie(null);
- cancelQuestTimer("CLEAR_EVENT", npc, null);
- }
- break;
- }
- case GUARD1:
- case GUARD2:
- {
- npc.setTarget(player);
- npc.doCast(BLAZE.getSkill());
- attackPlayer((L2Attackable) npc, player);
- break;
- }
- default:
- {
- if (isSummon)
- {
- attackPlayer((L2Attackable) npc, player);
- }
- }
- }
- return super.onAttack(npc, player, damage, isSummon);
- }
-
- @Override
- public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
- {
- if (getRandom(1000) < SPAWN_CHANCE)
- {
- final int newZ = npc.getZ() + 100;
- addSpawn(GUARD2, npc.getX() + 100, npc.getY(), newZ, 0, false, 0);
- addSpawn(GUARD1, npc.getX() - 100, npc.getY(), newZ, 0, false, 0);
- addSpawn(GUARD1, npc.getX(), npc.getY() + 100, newZ, 0, false, 0);
- addSpawn(GUARD1, npc.getX(), npc.getY() - 100, newZ, 0, false, 0);
- }
- return super.onKill(npc, killer, isSummon);
- }
-
- @Override
- public String onSeeCreature(L2Npc npc, L2Character creature, boolean isSummon)
- {
- if (creature.isPlayable())
- {
- final L2PcInstance player = (isSummon) ? ((L2Summon) creature).getOwner() : creature.getActingPlayer();
- if ((npc.getId() == GUARD1) || (npc.getId() == GUARD2))
- {
- npc.setTarget(player);
- npc.doCast(BLAZE.getSkill());
- attackPlayer((L2Attackable) npc, player);
- }
- else if (creature.isAffectedBySkill(BETRAYAL.getSkillId()))
- {
- attackPlayer((L2Attackable) npc, player);
- }
- }
- return super.onSeeCreature(npc, creature, isSummon);
- }
-
- @Override
- public String onSpawn(L2Npc npc)
- {
- if (npc.getId() == CHEST)
- {
- npc.setIsInvul(true);
- startQuestTimer("CLEAR_EVENT", 300000, npc, null);
- }
- else
- {
- startQuestTimer("SPAWN_CHEST", 10000, npc, null);
- }
- return super.onSpawn(npc);
- }
-
- @Override
- public String onEventReceived(String eventName, L2Npc sender, L2Npc receiver, L2Object reference)
- {
- if ((receiver != null) && !receiver.isDead())
- {
- switch (eventName)
- {
- case "CLEAR_ALL":
- startQuestTimer("CLEAR", 60000, receiver, null);
- break;
- case "CLEAR_ALL_INSTANT":
- receiver.doDie(null);
- break;
- }
- }
- return super.onEventReceived(eventName, sender, receiver, reference);
- }
-
- public static void main(String[] args)
- {
- new SilentValley();
- }
- }
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