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- /*
- * Copyright (C) 2004-2014 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package ai.group_template;
- import java.util.List;
- import ai.npc.AbstractNpcAI;
- import com.l2jserver.gameserver.datatables.NpcData;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
- import com.l2jserver.gameserver.model.holders.SkillHolder;
- import com.l2jserver.gameserver.model.skills.Skill;
- import com.l2jserver.gameserver.util.Util;
- /**
- * Range Guard AI.
- * @author St3eT.
- */
- public final class RangeGuard extends AbstractNpcAI
- {
- // Skill
- private static SkillHolder ULTIMATE_DEFENSE = new SkillHolder(5044, 3); // NPC Ultimate Defense
-
- // Misc
- private static final int MIN_DISTANCE = 150;
-
- // Not allowed skills
- //@formatter:off
- private static final int[] NOT_ALLOWED_SKILLS =
- {
- 15, 28, // Charm / Aggression
- 51, 65, // Lure / Horror
- 106, 115, // Veil / Power Break
- 122, 127, // Hex / Hamstring
- 254, 352, // Spoil / Shield Bash
- 353, 358, // Shield Slam / Bluff
- 402, 403, // Arrest / Shackle
- 412, 485, // Sand Bomb / Disarm
- 501, 511, // Violent Temper / Temptation
- 522, 531, // Real Target / Critical Wound
- 680, 695, // Divine Knight Hate / Divine Wizard Divine Cloud
- 696, 716, // Divine Wizard Surrender to Divine / Zaken Hold
- 775, 792, // Weapon Blockade / Betrayal Mark
- 1042, 1049, // Hold Undead / Requiem
- 1069, 1071, // Sleep / Surrender To Water
- 1072, 1074, // Sleeping Cloud / Surrender To Wind
- 1083, 1097, // Surrender To Fire / Dreaming Spirit
- 1092, 1064, // Fear / Silence
- 1160, 1164, // Slow / Curse Weakness
- 1169, 1170, // Curse Fear / Anchor
- 1201, 1206, // Dryad Root / Wind Shackle
- 1222, 1223, // Curse Chaos / Surrender To Earth
- 1224, 1263, // Surrender To Poison / Curse Gloom
- 1269, 1336, // Curse Disease / Curse of Doom
- 1337, 1338, // Curse of Abyss / Arcane Chaos
- 1358, 1359, // Block Shield / Block Wind Walk
- 1386, 1394, // Arcane Disruption / Trance
- 1396, 1445, // Magical BackFire / Surrender to Dark
- 1446, 1447, // Shadow Bind / Voice Bind
- 1481, 1482, // Oblivion / Weak Constitution
- 1483, 1484, // Thin Skin / Enervation
- 1485, 1486, // Spite / Mental Impoverish
- 1511, 1524, // Curse of Life Flow / Surrender to the Divine
- 1529, // Soul Web
- };
- //@formatter:on
-
- private RangeGuard()
- {
- super(RangeGuard.class.getSimpleName(), "ai/group_template");
-
- final List<L2NpcTemplate> monsters = NpcData.getInstance().getAllNpcOfClassType("L2Monster");
- for (L2NpcTemplate template : monsters)
- {
- if (template.getParameters().getInt("LongRangeGuardRate", -1) > 0)
- {
- addAttackId(template.getId());
- }
- }
- }
-
- @Override
- public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon, Skill skill)
- {
- final L2Playable playable = (isSummon) ? attacker.getSummon() : attacker;
- final int longRangeGuardRate = npc.getTemplate().getParameters().getInt("LongRangeGuardRate");
- final double distance = Util.calculateDistance(npc, playable, true, false);
-
- if (npc.isAffectedBySkill(ULTIMATE_DEFENSE.getSkillId()) && (distance <= MIN_DISTANCE))
- {
- npc.stopSkillEffects(true, ULTIMATE_DEFENSE.getSkillId());
- }
- else if ((distance > MIN_DISTANCE) && !npc.isSkillDisabled(ULTIMATE_DEFENSE.getSkillId()) && !((skill != null) && Util.contains(NOT_ALLOWED_SKILLS, skill.getId())) && (getRandom(100) < longRangeGuardRate))
- {
- npc.setTarget(npc);
- npc.doCast(ULTIMATE_DEFENSE.getSkill());
- }
- return super.onAttack(npc, attacker, damage, isSummon, skill);
- }
-
- public static void main(String[] args)
- {
- new RangeGuard();
- }
- }
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