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- <html><title>L2J Effects Panel</title><body><font color="LEVEL">
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- <td width=90><a action="bypass -h admin_transform_menu">Prev:Transform</a></td>
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- Transformations are yet another way of abnormal status displayed by player characters after certain ingame events or conditions, such as a Transform Skill casting, attaching a talisman to your bracelet or finding a cursed weapon .<br>
- In normal conditions, skills casting, cursed weapons pick up or some other events will determine whether a certain character must appear in its normal or transformed shape.<br>
- From the transforms menu you can enforce any transformation on a selected target, and optionally specify a delay in seconds.<br>
- Keep in mind that models may get bugged after consecutive transformations. Clean them up either by issuing //untrasform or pressing the Send button with no parameters, whenever needed.<br>
- (sorry, but it seems client gfx weren't meant to allow free and intensive transform cycles)<br>
- Have Fun!
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