transform.htm 1.2 KB

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  1. <html><title>L2J Effects Panel</title><body><font color="LEVEL">
  2. <table width=270><tr>
  3. <td width=90><a action="bypass -h admin_transform_menu">Prev:Transform</a></td>
  4. <td width=90><a action="bypass -h admin_help admhelp.htm">Up:Index</a></td>
  5. <td width=90><a action="bypass -h admin_help help/server_menu.htm">Next:Effects</a></td>
  6. </tr></table><br></font>
  7. Transformations are yet another way of abnormal status displayed by player characters after certain ingame events or conditions, such as a Transform Skill casting, attaching a talisman to your bracelet or finding a cursed weapon .<br>
  8. In normal conditions, skills casting, cursed weapons pick up or some other events will determine whether a certain character must appear in its normal or transformed shape.<br>
  9. From the transforms menu you can enforce any transformation on a selected target, and optionally specify a delay in seconds.<br>
  10. Keep in mind that models may get bugged after consecutive transformations. Clean them up either by issuing //untrasform or pressing the Send button with no parameters, whenever needed.<br>
  11. (sorry, but it seems client gfx weren't meant to allow free and intensive transform cycles)<br>
  12. Have Fun!
  13. </body></html>