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- /*
- * Copyright (C) 2004-2013 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package transformations;
- import com.l2jserver.gameserver.datatables.SkillTable;
- import com.l2jserver.gameserver.instancemanager.TransformationManager;
- import com.l2jserver.gameserver.model.L2Transformation;
- public class VanguardTempleKnight extends L2Transformation
- {
- public VanguardTempleKnight()
- {
- // id
- super(314);
- }
-
- @Override
- public void onTransform()
- {
- if ((getPlayer().getTransformationId() != 314) || getPlayer().isCursedWeaponEquipped())
- {
- return;
- }
-
- transformedSkills();
- }
-
- @Override
- public void onUntransform()
- {
- removeSkills();
- }
-
- public void removeSkills()
- {
- int lvl = 1;
- if (getPlayer().getLevel() > 42)
- {
- lvl = (getPlayer().getLevel() - 42);
- }
-
- // Two handed mastery
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(293, lvl), false);
- // Full Swing
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(814, lvl), false);
- // Power Divide
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(816, lvl), false);
- // Boost Morale
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(956, lvl), false, false);
- // Guillotine Attack
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(957, lvl), false);
- // Switch Stance
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(838, 1), false);
-
- getPlayer().setTransformAllowedSkills(EMPTY_ARRAY);
- }
-
- public void transformedSkills()
- {
- int lvl = 1;
- if (getPlayer().getLevel() > 42)
- {
- lvl = (getPlayer().getLevel() - 42);
- }
-
- // Two handed mastery
- getPlayer().addSkill(SkillTable.getInstance().getInfo(293, lvl), false);
- // Full Swing
- getPlayer().addSkill(SkillTable.getInstance().getInfo(814, lvl), false);
- // Power Divide
- getPlayer().addSkill(SkillTable.getInstance().getInfo(816, lvl), false);
- // Boost Morale
- getPlayer().addSkill(SkillTable.getInstance().getInfo(956, lvl), false);
- // Guillotine Attack
- getPlayer().addSkill(SkillTable.getInstance().getInfo(957, lvl), false);
- // Switch Stance
- getPlayer().addSkill(SkillTable.getInstance().getInfo(838, 1), false);
- // Set allowed skills
- getPlayer().setTransformAllowedSkills(new int[]
- {
- 10,
- 18,
- 28,
- 67,
- 197,
- 293,
- 400,
- 449,
- 814,
- 816,
- 838,
- 956,
- 957
- });
- }
-
- public static void main(String[] args)
- {
- TransformationManager.getInstance().registerTransformation(new VanguardTempleKnight());
- }
- }
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