MyoRace.java 3.5 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package transformations;
  20. import com.l2jserver.gameserver.datatables.SkillTable;
  21. import com.l2jserver.gameserver.instancemanager.TransformationManager;
  22. import com.l2jserver.gameserver.model.L2Transformation;
  23. /*
  24. * TODO: Skill levels. How do they work? Transformation is given at level 83, there are 6 levels of the skill. How are they assigned? Based on player level somehow? Based on servitor?
  25. */
  26. public class MyoRace extends L2Transformation
  27. {
  28. private static final int[] SKILLS =
  29. {
  30. 896,
  31. 897,
  32. 898,
  33. 899,
  34. 900,
  35. 5491,
  36. 619
  37. };
  38. public MyoRace()
  39. {
  40. // id, colRadius, colHeight
  41. super(219, 10, 23);
  42. }
  43. @Override
  44. public void onTransform()
  45. {
  46. if ((getPlayer().getTransformationId() != 219) || getPlayer().isCursedWeaponEquipped())
  47. {
  48. return;
  49. }
  50. if (getPlayer().hasSummon())
  51. {
  52. getPlayer().getSummon().unSummon(getPlayer());
  53. }
  54. transformedSkills();
  55. }
  56. @Override
  57. public void onUntransform()
  58. {
  59. removeSkills();
  60. }
  61. public void removeSkills()
  62. {
  63. // Rolling Step (up to 6 levels)
  64. getPlayer().removeSkill(SkillTable.getInstance().getInfo(896, 4), false);
  65. // Double Blast (up to 6 levels)
  66. getPlayer().removeSkill(SkillTable.getInstance().getInfo(897, 4), false);
  67. // Tornado Slash (up to 6 levels)
  68. getPlayer().removeSkill(SkillTable.getInstance().getInfo(898, 4), false);
  69. // Cat Roar (up to 6 levels)
  70. getPlayer().removeSkill(SkillTable.getInstance().getInfo(899, 4), false);
  71. // Energy Blast (up to 6)
  72. getPlayer().removeSkill(SkillTable.getInstance().getInfo(900, 4), false);
  73. // Decrease Bow/Crossbow Attack Speed
  74. getPlayer().removeSkill(SkillTable.getInstance().getInfo(5491, 1), false);
  75. // Transform Dispel
  76. getPlayer().removeSkill(SkillTable.getInstance().getInfo(619, 1), false);
  77. getPlayer().setTransformAllowedSkills(EMPTY_ARRAY);
  78. }
  79. public void transformedSkills()
  80. {
  81. // Rolling Step (up to 6 levels)
  82. getPlayer().addSkill(SkillTable.getInstance().getInfo(896, 4), false);
  83. // Double Blast (up to 6 levels)
  84. getPlayer().addSkill(SkillTable.getInstance().getInfo(897, 4), false);
  85. // Tornado Slash (up to 6 levels)
  86. getPlayer().addSkill(SkillTable.getInstance().getInfo(898, 4), false);
  87. // Cat Roar (up to 6 levels)
  88. getPlayer().addSkill(SkillTable.getInstance().getInfo(899, 4), false);
  89. // Energy Blast (up to 6)
  90. getPlayer().addSkill(SkillTable.getInstance().getInfo(900, 4), false);
  91. // Decrease Bow/Crossbow Attack Speed
  92. getPlayer().addSkill(SkillTable.getInstance().getInfo(5491, 1), false);
  93. // Transform Dispel
  94. getPlayer().addSkill(SkillTable.getInstance().getInfo(619, 1), false);
  95. getPlayer().setTransformAllowedSkills(SKILLS);
  96. }
  97. public static void main(String[] args)
  98. {
  99. TransformationManager.getInstance().registerTransformation(new MyoRace());
  100. }
  101. }