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- /*
- * Copyright (C) 2004-2013 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package transformations;
- import com.l2jserver.gameserver.datatables.SkillTable;
- import com.l2jserver.gameserver.instancemanager.TransformationManager;
- import com.l2jserver.gameserver.model.L2Transformation;
- public class GolemGuardianWeak extends L2Transformation
- {
- private static final int[] SKILLS =
- {
- 572,
- 573,
- 574,
- 575,
- 5491,
- 619
- };
-
- public GolemGuardianWeak()
- {
- // id, colRadius, colHeight
- super(212, 13, 25);
- }
-
- @Override
- public void onTransform()
- {
- if ((getPlayer().getTransformationId() != 212) || getPlayer().isCursedWeaponEquipped())
- {
- return;
- }
-
- transformedSkills();
- }
-
- @Override
- public void onUntransform()
- {
- removeSkills();
- }
-
- public void removeSkills()
- {
- // Double Slasher (up to 4 levels)
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(572, 2), false);
- // Earthquake (up to 4 levels)
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(573, 2), false);
- // Bomb Installation (up to 4 levels)
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(574, 2), false);
- // Steel Cutter (up to 4 levels)
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(575, 2), false);
- // Decrease Bow/Crossbow Attack Speed
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(5491, 1), false);
- // Transform Dispel
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(619, 1), false);
-
- getPlayer().setTransformAllowedSkills(EMPTY_ARRAY);
- }
-
- public void transformedSkills()
- {
- // Double Slasher (up to 4 levels)
- getPlayer().addSkill(SkillTable.getInstance().getInfo(572, 2), false);
- // Earthquake (up to 4 levels)
- getPlayer().addSkill(SkillTable.getInstance().getInfo(573, 2), false);
- // Bomb Installation (up to 4 levels)
- getPlayer().addSkill(SkillTable.getInstance().getInfo(574, 2), false);
- // Steel Cutter (up to 4 levels)
- getPlayer().addSkill(SkillTable.getInstance().getInfo(575, 2), false);
- // Decrease Bow/Crossbow Attack Speed
- getPlayer().addSkill(SkillTable.getInstance().getInfo(5491, 1), false);
- // Transform Dispel
- getPlayer().addSkill(SkillTable.getInstance().getInfo(619, 1), false);
-
- getPlayer().setTransformAllowedSkills(SKILLS);
- }
-
- public static void main(String[] args)
- {
- TransformationManager.getInstance().registerTransformation(new GolemGuardianWeak());
- }
- }
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