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- /*
- * Copyright (C) 2004-2013 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package transformations;
- import com.l2jserver.gameserver.datatables.SkillTable;
- import com.l2jserver.gameserver.instancemanager.TransformationManager;
- import com.l2jserver.gameserver.model.L2Transformation;
- /*
- * TODO: Skill levels. How do they work? Transformation is given at level 83, there are 6 levels of the skill. How are they assigned? Based on player level somehow? Based on servitor?
- */
- public class DemonRace extends L2Transformation
- {
- private static final int[] SKILLS =
- {
- 901,
- 902,
- 903,
- 904,
- 905,
- 5491,
- 619
- };
-
- public DemonRace()
- {
- // id, colRadius, colHeight
- super(221, 11, 27);
- }
-
- @Override
- public void onTransform()
- {
- if ((getPlayer().getTransformationId() != 221) || getPlayer().isCursedWeaponEquipped())
- {
- return;
- }
-
- if (getPlayer().hasSummon())
- {
- getPlayer().getSummon().unSummon(getPlayer());
- }
-
- transformedSkills();
- }
-
- @Override
- public void onUntransform()
- {
- removeSkills();
- }
-
- public void removeSkills()
- {
- // Dark Strike
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(901, 4), false);
- // Bursting Flame
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(902, 4), false);
- // Stratum Explosion
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(903, 4), false);
- // Corpse Burst
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(904, 4), false);
- // Dark Detonation
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(905, 4), false);
- // Decrease Bow/Crossbow Attack Speed
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(5491, 1), false);
- // Transform Dispel
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(619, 1), false);
-
- getPlayer().setTransformAllowedSkills(EMPTY_ARRAY);
- }
-
- public void transformedSkills()
- {
- // Dark Strike (up to 6)
- getPlayer().addSkill(SkillTable.getInstance().getInfo(901, 4), false);
- // Bursting Flame (up to 6)
- getPlayer().addSkill(SkillTable.getInstance().getInfo(902, 4), false);
- // Stratum Explosion (up to 6)
- getPlayer().addSkill(SkillTable.getInstance().getInfo(903, 4), false);
- // Corpse Burst (up to 6)
- getPlayer().addSkill(SkillTable.getInstance().getInfo(904, 4), false);
- // Dark Detonation (up to 6)
- getPlayer().addSkill(SkillTable.getInstance().getInfo(905, 4), false);
- // Decrease Bow/Crossbow Attack Speed
- getPlayer().addSkill(SkillTable.getInstance().getInfo(5491, 1), false);
- // Transform Dispel
- getPlayer().addSkill(SkillTable.getInstance().getInfo(619, 1), false);
-
- getPlayer().setTransformAllowedSkills(SKILLS);
- }
-
- public static void main(String[] args)
- {
- TransformationManager.getInstance().registerTransformation(new DemonRace());
- }
- }
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