PartyNotMe.java 2.9 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.targethandlers;
  20. import java.util.List;
  21. import javolution.util.FastList;
  22. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  23. import com.l2jserver.gameserver.model.L2Object;
  24. import com.l2jserver.gameserver.model.actor.L2Character;
  25. import com.l2jserver.gameserver.model.actor.L2Summon;
  26. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  27. import com.l2jserver.gameserver.model.skills.L2Skill;
  28. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  29. import com.l2jserver.gameserver.util.Util;
  30. /**
  31. * @author UnAfraid
  32. */
  33. public class PartyNotMe implements ITargetTypeHandler
  34. {
  35. @Override
  36. public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  37. {
  38. List<L2Character> targetList = new FastList<>();
  39. if (onlyFirst)
  40. {
  41. return new L2Character[]
  42. {
  43. activeChar
  44. };
  45. }
  46. L2PcInstance player = null;
  47. if (activeChar.isSummon())
  48. {
  49. player = ((L2Summon) activeChar).getOwner();
  50. targetList.add(player);
  51. }
  52. else if (activeChar.isPlayer())
  53. {
  54. player = activeChar.getActingPlayer();
  55. if (activeChar.getSummon() != null)
  56. {
  57. targetList.add(activeChar.getSummon());
  58. }
  59. }
  60. if (activeChar.getParty() != null)
  61. {
  62. List<L2PcInstance> partyList = activeChar.getParty().getMembers();
  63. for (L2PcInstance partyMember : partyList)
  64. {
  65. if (partyMember == null)
  66. {
  67. continue;
  68. }
  69. else if (partyMember == player)
  70. {
  71. continue;
  72. }
  73. else if (!partyMember.isDead() && Util.checkIfInRange(skill.getAffectRange(), activeChar, partyMember, true))
  74. {
  75. if ((skill.getMaxTargets() > -1) && (targetList.size() >= skill.getMaxTargets()))
  76. {
  77. break;
  78. }
  79. targetList.add(partyMember);
  80. if ((partyMember.getSummon() != null) && !partyMember.getSummon().isDead())
  81. {
  82. targetList.add(partyMember.getSummon());
  83. }
  84. }
  85. }
  86. }
  87. return targetList.toArray(new L2Character[targetList.size()]);
  88. }
  89. @Override
  90. public Enum<L2TargetType> getTargetType()
  91. {
  92. return L2TargetType.PARTY_NOTME;
  93. }
  94. }