Holy.java 2.0 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.targethandlers;
  20. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  21. import com.l2jserver.gameserver.instancemanager.CastleManager;
  22. import com.l2jserver.gameserver.model.L2Object;
  23. import com.l2jserver.gameserver.model.actor.L2Character;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.model.entity.Castle;
  26. import com.l2jserver.gameserver.model.skills.L2Skill;
  27. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  28. /**
  29. * @author UnAfraid
  30. */
  31. public class Holy implements ITargetTypeHandler
  32. {
  33. @Override
  34. public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  35. {
  36. if (!activeChar.isPlayer())
  37. {
  38. return _emptyTargetList;
  39. }
  40. final L2PcInstance player = activeChar.getActingPlayer();
  41. final Castle castle = CastleManager.getInstance().getCastle(player);
  42. if ((player.getClan() == null) || (castle == null) || !player.checkIfOkToCastSealOfRule(castle, true, skill, target))
  43. {
  44. return _emptyTargetList;
  45. }
  46. return new L2Object[]
  47. {
  48. activeChar.getTarget()
  49. };
  50. }
  51. @Override
  52. public Enum<L2TargetType> getTargetType()
  53. {
  54. return L2TargetType.HOLY;
  55. }
  56. }