Aura.java 3.0 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.targethandlers;
  20. import java.util.Collection;
  21. import java.util.List;
  22. import javolution.util.FastList;
  23. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  24. import com.l2jserver.gameserver.model.L2Object;
  25. import com.l2jserver.gameserver.model.actor.L2Character;
  26. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  27. import com.l2jserver.gameserver.model.skills.L2Skill;
  28. import com.l2jserver.gameserver.model.skills.L2SkillType;
  29. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  30. import com.l2jserver.gameserver.model.zone.ZoneId;
  31. /**
  32. * @author UnAfraid
  33. */
  34. public class Aura implements ITargetTypeHandler
  35. {
  36. @Override
  37. public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  38. {
  39. List<L2Character> targetList = new FastList<>();
  40. final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
  41. final L2PcInstance sourcePlayer = activeChar.getActingPlayer();
  42. final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange());
  43. if (skill.getSkillType() == L2SkillType.DUMMY)
  44. {
  45. if (onlyFirst)
  46. {
  47. return new L2Character[]
  48. {
  49. activeChar
  50. };
  51. }
  52. targetList.add(activeChar);
  53. for (L2Character obj : objs)
  54. {
  55. if (!((obj == activeChar) || (obj == sourcePlayer) || obj.isNpc() || obj.isL2Attackable()))
  56. {
  57. continue;
  58. }
  59. if ((skill.getMaxTargets() > -1) && (targetList.size() >= skill.getMaxTargets()))
  60. {
  61. break;
  62. }
  63. targetList.add(obj);
  64. }
  65. }
  66. else
  67. {
  68. for (L2Character obj : objs)
  69. {
  70. if (obj.isL2Attackable() || obj.isPlayable())
  71. {
  72. if (!L2Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
  73. {
  74. continue;
  75. }
  76. if (onlyFirst)
  77. {
  78. return new L2Character[]
  79. {
  80. obj
  81. };
  82. }
  83. if ((skill.getMaxTargets() > -1) && (targetList.size() >= skill.getMaxTargets()))
  84. {
  85. break;
  86. }
  87. targetList.add(obj);
  88. }
  89. }
  90. }
  91. return targetList.toArray(new L2Character[targetList.size()]);
  92. }
  93. @Override
  94. public Enum<L2TargetType> getTargetType()
  95. {
  96. return L2TargetType.AURA;
  97. }
  98. }