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- /*
- * Copyright (C) 2004-2013 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.targethandlers;
- import java.util.Collection;
- import java.util.List;
- import javolution.util.FastList;
- import com.l2jserver.gameserver.handler.ITargetTypeHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.entity.TvTEvent;
- import com.l2jserver.gameserver.model.skills.L2Skill;
- import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
- /**
- * @author UnAfraid
- */
- public class Ally implements ITargetTypeHandler
- {
- @Override
- public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
- {
- List<L2Character> targetList = new FastList<>();
- if (activeChar.isPlayable())
- {
- final L2PcInstance player = activeChar.getActingPlayer();
-
- if (player == null)
- {
- return _emptyTargetList;
- }
-
- if (player.isInOlympiadMode())
- {
- return new L2Character[]
- {
- player
- };
- }
-
- if (onlyFirst)
- {
- return new L2Character[]
- {
- player
- };
- }
-
- targetList.add(player);
-
- final int radius = skill.getAffectRange();
-
- if (L2Skill.addSummon(activeChar, player, radius, false))
- {
- targetList.add(player.getSummon());
- }
-
- if (player.getClan() != null)
- {
- // Get all visible objects in a spherical area near the L2Character
- final Collection<L2PcInstance> objs = activeChar.getKnownList().getKnownPlayersInRadius(radius);
- for (L2PcInstance obj : objs)
- {
- if (obj == null)
- {
- continue;
- }
- if (((obj.getAllyId() == 0) || (obj.getAllyId() != player.getAllyId())) && ((obj.getClan() == null) || (obj.getClanId() != player.getClanId())))
- {
- continue;
- }
-
- if (player.isInDuel())
- {
- if (player.getDuelId() != obj.getDuelId())
- {
- continue;
- }
- if (player.isInParty() && obj.isInParty() && (player.getParty().getLeaderObjectId() != obj.getParty().getLeaderObjectId()))
- {
- continue;
- }
- }
-
- // Don't add this target if this is a Pc->Pc pvp
- // casting and pvp condition not met
- if (!player.checkPvpSkill(obj, skill))
- {
- continue;
- }
-
- if (!TvTEvent.checkForTvTSkill(player, obj, skill))
- {
- continue;
- }
-
- if (!onlyFirst && L2Skill.addSummon(activeChar, obj, radius, false))
- {
- targetList.add(obj.getSummon());
- }
-
- if (!L2Skill.addCharacter(activeChar, obj, radius, false))
- {
- continue;
- }
-
- if (onlyFirst)
- {
- return new L2Character[]
- {
- obj
- };
- }
-
- if ((skill.getMaxTargets() > -1) && (targetList.size() >= skill.getMaxTargets()))
- {
- break;
- }
-
- targetList.add(obj);
- }
- }
- }
-
- return targetList.toArray(new L2Character[targetList.size()]);
- }
-
- @Override
- public Enum<L2TargetType> getTargetType()
- {
- return L2TargetType.ALLY;
- }
- }
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