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- /**
- *
- */
- package handlers.effecthandlers;
- import com.l2jserver.gameserver.model.L2Effect;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.skills.Env;
- import com.l2jserver.gameserver.templates.effects.EffectTemplate;
- import com.l2jserver.gameserver.templates.skills.L2EffectType;
- /**
- * @author UnAfraid
- *
- */
- public class EffectHeal extends L2Effect
- {
- public EffectHeal(Env env, EffectTemplate template)
- {
- super(env, template);
- }
-
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.HEAL;
- }
-
- @Override
- public boolean onStart()
- {
- L2Character target = getEffected();
- if (target == null || target.isDead() || target instanceof L2DoorInstance)
- return false;
-
- StatusUpdate su = new StatusUpdate(target);
-
- double amount = calc();
-
- amount = Math.min(amount, target.getMaxRecoverableHp() - target.getCurrentHp());
-
- // Prevent negative amounts
- if (amount < 0)
- amount = 0;
-
- // To prevent -value heals, set the value only if current hp is less than max recoverable.
- if (target.getCurrentHp() < target.getMaxRecoverableHp())
- target.setCurrentHp(amount + target.getCurrentHp());
-
- SystemMessage sm;
- if (getEffector().getObjectId() != target.getObjectId())
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HP_RESTORED_BY_C1);
- sm.addCharName(getEffector());
- }
- else
- sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HP_RESTORED);
-
- sm.addNumber((int)amount);
- target.sendPacket(sm);
- su.addAttribute(StatusUpdate.CUR_HP, (int) target.getCurrentHp());
- target.sendPacket(su);
-
- return true;
- }
-
- @Override
- public boolean onActionTime()
- {
- return false;
- }
- }
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