EffectCpHeal.java 1.8 KB

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  1. /**
  2. *
  3. */
  4. package handlers.effecthandlers;
  5. import com.l2jserver.gameserver.model.L2Effect;
  6. import com.l2jserver.gameserver.model.actor.L2Character;
  7. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  8. import com.l2jserver.gameserver.network.SystemMessageId;
  9. import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
  10. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  11. import com.l2jserver.gameserver.skills.Env;
  12. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  13. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  14. /**
  15. * @author UnAfraid
  16. *
  17. */
  18. public class EffectCpHeal extends L2Effect
  19. {
  20. public EffectCpHeal(Env env, EffectTemplate template)
  21. {
  22. super(env, template);
  23. }
  24. @Override
  25. public L2EffectType getEffectType()
  26. {
  27. return L2EffectType.CPHEAL;
  28. }
  29. @Override
  30. public boolean onStart()
  31. {
  32. L2Character target = getEffected();
  33. if (target == null || target.isDead() || target instanceof L2DoorInstance)
  34. return false;
  35. StatusUpdate su = new StatusUpdate(target);
  36. double amount = calc();
  37. amount = Math.min(amount, target.getMaxRecoverableCp() - target.getCurrentCp());
  38. // Prevent negative amounts
  39. if (amount < 0)
  40. amount = 0;
  41. // To prevent -value heals, set the value only if current Cp is less than max recoverable.
  42. if (target.getCurrentCp() < target.getMaxRecoverableCp())
  43. target.setCurrentCp(amount + target.getCurrentCp());
  44. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CP_WILL_BE_RESTORED);
  45. sm.addNumber((int) amount);
  46. target.sendPacket(sm);
  47. su.addAttribute(StatusUpdate.CUR_CP, (int) target.getCurrentCp());
  48. target.sendPacket(su);
  49. return true;
  50. }
  51. @Override
  52. public boolean onActionTime()
  53. {
  54. return false;
  55. }
  56. }