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- /*
- * Copyright (C) 2004-2014 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.itemhandlers;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.handler.IItemHandler;
- import com.l2jserver.gameserver.instancemanager.CastleManorManager;
- import com.l2jserver.gameserver.instancemanager.MapRegionManager;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Seed;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- import com.l2jserver.gameserver.model.actor.instance.L2ChestInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.holders.SkillHolder;
- import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
- /**
- * @author l3x
- */
- public class Seed implements IItemHandler
- {
- @Override
- public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
- {
- if (!Config.ALLOW_MANOR)
- {
- return false;
- }
- else if (!playable.isPlayer())
- {
- playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
- return false;
- }
-
- final L2Object tgt = playable.getTarget();
- if (!tgt.isNpc())
- {
- playable.sendPacket(SystemMessageId.INCORRECT_TARGET);
- return false;
- }
- else if (!tgt.isMonster() || ((L2MonsterInstance) tgt).isRaid() || (tgt instanceof L2ChestInstance))
- {
- playable.sendPacket(SystemMessageId.THE_TARGET_IS_UNAVAILABLE_FOR_SEEDING);
- return false;
- }
-
- final L2MonsterInstance target = (L2MonsterInstance) tgt;
- if (target.isDead())
- {
- playable.sendPacket(SystemMessageId.INCORRECT_TARGET);
- return false;
- }
- else if (target.isSeeded())
- {
- playable.sendPacket(ActionFailed.STATIC_PACKET);
- return false;
- }
-
- final L2Seed seed = CastleManorManager.getInstance().getSeed(item.getId());
- if (seed == null)
- {
- return false;
- }
- else if (seed.getCastleId() != MapRegionManager.getInstance().getAreaCastle(playable)) // TODO: replace me with tax zone
- {
- playable.sendPacket(SystemMessageId.THIS_SEED_MAY_NOT_BE_SOWN_HERE);
- return false;
- }
-
- final L2PcInstance activeChar = playable.getActingPlayer();
- target.setSeeded(seed, activeChar);
-
- final SkillHolder[] skills = item.getItem().getSkills();
- if (skills != null)
- {
- for (SkillHolder sk : skills)
- {
- activeChar.useMagic(sk.getSkill(), false, false);
- }
- }
- return true;
- }
- }
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