SummonTrap.java 3.1 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.datatables.NpcData;
  21. import com.l2jserver.gameserver.idfactory.IdFactory;
  22. import com.l2jserver.gameserver.model.StatsSet;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.model.actor.instance.L2TrapInstance;
  25. import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
  26. import com.l2jserver.gameserver.model.conditions.Condition;
  27. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  28. import com.l2jserver.gameserver.model.skills.BuffInfo;
  29. /**
  30. * Summon Trap effect implementation.
  31. * @author Zoey76
  32. */
  33. public final class SummonTrap extends AbstractEffect
  34. {
  35. private final int _despawnTime;
  36. private final int _npcId;
  37. public SummonTrap(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  38. {
  39. super(attachCond, applyCond, set, params);
  40. _despawnTime = params.getInt("despawnTime", 0);
  41. _npcId = params.getInt("npcId", 0);
  42. }
  43. @Override
  44. public boolean isInstant()
  45. {
  46. return true;
  47. }
  48. @Override
  49. public void onStart(BuffInfo info)
  50. {
  51. if ((info.getEffected() == null) || !info.getEffected().isPlayer() || info.getEffected().isAlikeDead() || info.getEffected().getActingPlayer().inObserverMode())
  52. {
  53. return;
  54. }
  55. if (_npcId <= 0)
  56. {
  57. _log.warning(SummonTrap.class.getSimpleName() + ": Invalid NPC ID:" + _npcId + " in skill ID: " + info.getSkill().getId());
  58. return;
  59. }
  60. final L2PcInstance player = info.getEffected().getActingPlayer();
  61. if (player.inObserverMode() || player.isMounted())
  62. {
  63. return;
  64. }
  65. // Unsummon previous trap
  66. if (player.getTrap() != null)
  67. {
  68. player.getTrap().unSummon();
  69. }
  70. final L2NpcTemplate npcTemplate = NpcData.getInstance().getTemplate(_npcId);
  71. if (npcTemplate == null)
  72. {
  73. _log.warning(SummonTrap.class.getSimpleName() + ": Spawn of the non-existing Trap ID: " + _npcId + " in skill ID:" + info.getSkill().getId());
  74. return;
  75. }
  76. final L2TrapInstance trap = new L2TrapInstance(IdFactory.getInstance().getNextId(), npcTemplate, player, _despawnTime);
  77. trap.setCurrentHp(trap.getMaxHp());
  78. trap.setCurrentMp(trap.getMaxMp());
  79. trap.setIsInvul(true);
  80. trap.setHeading(player.getHeading());
  81. trap.spawnMe(player.getX(), player.getY(), player.getZ());
  82. player.setTrap(trap);
  83. }
  84. }