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- /*
- * Copyright (C) 2004-2014 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package ai.group_template;
- import ai.npc.AbstractNpcAI;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.GeoData;
- import com.l2jserver.gameserver.ai.CtrlIntention;
- import com.l2jserver.gameserver.model.Location;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.L2Summon;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.interfaces.ILocational;
- import com.l2jserver.gameserver.util.Util;
- /**
- * Flee Monsters AI.
- * @author Pandragon, NosBit
- */
- public final class FleeMonsters extends AbstractNpcAI
- {
- // NPCs
- private static final int[] MOBS =
- {
- 18150, // Victim
- 18151, // Victim
- 18152, // Victim
- 18153, // Victim
- 18154, // Victim
- 18155, // Victim
- 18156, // Victim
- 18157, // Victim
- 20002, // Rabbit
- 20432, // Elpy
- 22228, // Grey Elpy
- 25604, // Mutated Elpy
- };
- // Misc
- private static final int FLEE_DISTANCE = 500;
-
- private FleeMonsters()
- {
- super(FleeMonsters.class.getSimpleName(), "ai/group_template");
- addAttackId(MOBS);
- }
-
- @Override
- public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon)
- {
- npc.disableCoreAI(true);
- npc.setRunning();
-
- final L2Summon summon = isSummon ? attacker.getSummon() : null;
- final ILocational attackerLoc = summon == null ? attacker : summon;
- final double radians = Math.toRadians(Util.calculateAngleFrom(attackerLoc, npc));
- final int posX = (int) (npc.getX() + (FLEE_DISTANCE * Math.cos(radians)));
- final int posY = (int) (npc.getY() + (FLEE_DISTANCE * Math.sin(radians)));
- final int posZ = npc.getZ();
-
- final Location destination;
- if (Config.GEODATA > 0)
- {
- destination = GeoData.getInstance().moveCheck(npc.getX(), npc.getY(), npc.getZ(), posX, posY, posZ, attacker.getInstanceId());
- }
- else
- {
- destination = new Location(posX, posY, posZ);
- }
- npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
- return super.onAttack(npc, attacker, damage, isSummon);
- }
-
- public static void main(String[] args)
- {
- new FleeMonsters();
- }
- }
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