Aura.java 2.5 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.targethandlers;
  20. import java.util.ArrayList;
  21. import java.util.List;
  22. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  23. import com.l2jserver.gameserver.model.L2Object;
  24. import com.l2jserver.gameserver.model.actor.L2Character;
  25. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  26. import com.l2jserver.gameserver.model.skills.Skill;
  27. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  28. import com.l2jserver.gameserver.model.zone.ZoneId;
  29. /**
  30. * Aura target handler.
  31. * @author UnAfraid
  32. */
  33. public class Aura implements ITargetTypeHandler
  34. {
  35. @Override
  36. public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  37. {
  38. final List<L2Character> targetList = new ArrayList<>();
  39. final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
  40. for (L2Character obj : activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange()))
  41. {
  42. if (obj.isDoor() || obj.isAttackable() || obj.isPlayable())
  43. {
  44. // Stealth door targeting.
  45. if (obj.isDoor())
  46. {
  47. final L2DoorInstance door = (L2DoorInstance) obj;
  48. if (!door.getTemplate().isStealth())
  49. {
  50. continue;
  51. }
  52. }
  53. if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
  54. {
  55. continue;
  56. }
  57. if (activeChar.isPlayable() && obj.isAttackable() && !skill.isBad())
  58. {
  59. continue;
  60. }
  61. if (onlyFirst)
  62. {
  63. return new L2Character[]
  64. {
  65. obj
  66. };
  67. }
  68. targetList.add(obj);
  69. }
  70. }
  71. return targetList.toArray(new L2Character[targetList.size()]);
  72. }
  73. @Override
  74. public Enum<L2TargetType> getTargetType()
  75. {
  76. return L2TargetType.AURA;
  77. }
  78. }