/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.stats.Env; /** * @author UnAfraid */ public class TransferDamage extends L2Effect { public TransferDamage(Env env, EffectTemplate template) { super(env, template); } public TransferDamage(Env env, L2Effect effect) { super(env, effect); } @Override public L2EffectType getEffectType() { return L2EffectType.DAMAGE_TRANSFER; } @Override public boolean onStart() { if (getEffected().isPlayable() && getEffector().isPlayer()) ((L2Playable) getEffected()).setTransferDamageTo(getEffector().getActingPlayer()); return true; } @Override public void onExit() { if (getEffected().isPlayable() && getEffector().isPlayer()) ((L2Playable) getEffected()).setTransferDamageTo(null); } @Override public boolean onActionTime() { return false; } }