/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.effecthandlers; import java.util.Collection; import java.util.List; import javolution.util.FastList; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.stats.Env; import com.l2jserver.util.Rnd; public class RandomizeHate extends L2Effect { public RandomizeHate(Env env, EffectTemplate template) { super(env, template); } @Override public L2EffectType getEffectType() { return L2EffectType.RANDOMIZE_HATE; } @Override public boolean onStart() { if (getEffected() == null || getEffected() == getEffector()) return false; // Effect is for mobs only. if (!getEffected().isL2Attackable()) return false; L2Attackable effectedMob = (L2Attackable) getEffected(); List targetList = new FastList<>(); // Getting the possible targets Collection chars = getEffected().getKnownList().getKnownCharacters(); for (L2Character cha : chars) { if (cha != null && (cha != effectedMob) && (cha != getEffector())) { // Aggro cannot be transfered to a mob of the same faction. if (cha.isL2Attackable() && ((L2Attackable) cha).getFactionId() != null && ((L2Attackable) cha).getFactionId().equals(effectedMob.getFactionId())) continue; targetList.add(cha); } } // if there is no target, exit function if (targetList.isEmpty()) return true; // Choosing randomly a new target final L2Character target = targetList.get(Rnd.get(targetList.size())); final int hate = effectedMob.getHating(getEffector()); effectedMob.stopHating(getEffector()); effectedMob.addDamageHate(target, 0, hate); return true; } @Override public boolean onActionTime() { return false; } }