/** * */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.stats.Env; import com.l2jserver.gameserver.model.stats.Stats; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.StatusUpdate; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; /** * @author UnAfraid * */ public class ManaHeal extends L2Effect { public ManaHeal(Env env, EffectTemplate template) { super(env, template); } @Override public L2EffectType getEffectType() { return L2EffectType.MANAHEAL; } @Override public boolean onStart() { L2Character target = getEffected(); if (target == null || target.isDead() || target.isDoor()) return false; StatusUpdate su = new StatusUpdate(target); double amount = calc(); if (!getSkill().isStaticHeal()) amount = target.calcStat(Stats.RECHARGE_MP_RATE, amount, null, null); amount = Math.min(amount, target.getMaxRecoverableMp() - target.getCurrentMp()); // Prevent negative amounts if (amount < 0) amount = 0; // To prevent -value heals, set the value only if current mp is less than max recoverable. if (target.getCurrentMp() < target.getMaxRecoverableMp()) target.setCurrentMp(amount + target.getCurrentMp()); SystemMessage sm; if (getEffector().getObjectId() != target.getObjectId()) { sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MP_RESTORED_BY_C1); sm.addCharName(getEffector()); } else sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MP_RESTORED); sm.addNumber((int) amount); target.sendPacket(sm); su.addAttribute(StatusUpdate.CUR_MP, (int) target.getCurrentMp()); target.sendPacket(su); return true; } @Override public boolean onActionTime() { return false; } }