/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.stats.Env; /** * Effect will generate charges for L2PcInstance targets.
* Number of charges in "value", maximum number in "count" effect variables. * @author DS */ public class IncreaseCharges extends L2Effect { public IncreaseCharges(Env env, EffectTemplate template) { super(env, template); } @Override public L2EffectType getEffectType() { return L2EffectType.INCREASE_CHARGES; } @Override public boolean onStart() { if (getEffected() == null) return false; if (!getEffected().isPlayer()) return false; getEffected().getActingPlayer().increaseCharges((int)calc(), getCount()); return true; } @Override public boolean onActionTime() { return false; // abort effect even if count > 1 } }