/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.stats.Env; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.StatusUpdate; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; /** * @author UnAfraid */ public class HealPercent extends L2Effect { public HealPercent(Env env, EffectTemplate template) { super(env, template); } @Override public L2EffectType getEffectType() { return L2EffectType.HEAL_PERCENT; } @Override public boolean onStart() { L2Character target = getEffected(); if (target == null || target.isDead() || target.isDoor()) return false; StatusUpdate su = new StatusUpdate(target); double amount = 0; double power = calc(); boolean full = (power == 100.0); if (full) amount = target.getMaxHp(); else amount = target.getMaxHp() * power / 100.0; amount = Math.min(amount, target.getMaxRecoverableHp() - target.getCurrentHp()); // Prevent negative amounts if (amount < 0) amount = 0; // To prevent -value heals, set the value only if current hp is less than max recoverable. if (target.getCurrentHp() < target.getMaxRecoverableHp()) target.setCurrentHp(amount + target.getCurrentHp()); SystemMessage sm; if (getEffector().getObjectId() != target.getObjectId()) { sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HP_RESTORED_BY_C1); sm.addCharName(getEffector()); } else sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HP_RESTORED); sm.addNumber((int)amount); target.sendPacket(sm); su.addAttribute(StatusUpdate.CUR_HP, (int) target.getCurrentHp()); target.sendPacket(su); return true; } @Override public boolean onActionTime() { return false; } }