/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.model.CharEffectList; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.stats.Env; /** * @author decad */ public class Betray extends L2Effect { public Betray(Env env, EffectTemplate template) { super(env, template); } @Override public L2EffectType getEffectType() { return L2EffectType.BETRAY; } @Override public boolean onStart() { if (getEffector().isPlayer() && getEffected().isSummon()) { L2PcInstance targetOwner = getEffected().getActingPlayer(); getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, targetOwner); return true; } return false; } @Override public void onExit() { getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); } @Override public boolean onActionTime() { return false; } @Override public int getEffectFlags() { return CharEffectList.EFFECT_FLAG_BETRAYED; } }