package transformations; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.instancemanager.TransformationManager; import com.l2jserver.gameserver.model.L2Transformation; public class InfernoDrakeNormal extends L2Transformation { private static final int[] SKILLS = {619,5491,576,577,578,579}; public InfernoDrakeNormal() { // id, colRadius, colHeight super(214, 15, 24); } @Override public void onTransform() { if (getPlayer().getTransformationId() != 214 || getPlayer().isCursedWeaponEquipped()) return; transformedSkills(); } public void transformedSkills() { // Paw Strike (up to 4 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(576, 3), false); // Fire Breath (up to 4 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(577, 3), false); // Blaze Quake (up to 4 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(578, 3), false); // Fire Armor (up to 4 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(579, 3), false); // Decrease Bow/Crossbow Attack Speed getPlayer().addSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Transform Dispel getPlayer().addSkill(SkillTable.getInstance().getInfo(619, 1), false); getPlayer().setTransformAllowedSkills(SKILLS); } @Override public void onUntransform() { removeSkills(); } public void removeSkills() { // Paw Strike (up to 4 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(576, 3), false); // Fire Breath (up to 4 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(577, 3), false); // Blaze Quake (up to 4 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(578, 3), false); // Fire Armor (up to 4 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(579, 3), false, false); // Decrease Bow/Crossbow Attack Speed getPlayer().removeSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Transform Dispel getPlayer().removeSkill(SkillTable.getInstance().getInfo(619, 1), false); getPlayer().setTransformAllowedSkills(EMPTY_ARRAY); } public static void main(String[] args) { TransformationManager.getInstance().registerTransformation(new InfernoDrakeNormal()); } }