/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package transformations; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.instancemanager.TransformationManager; import com.l2jserver.gameserver.model.L2Transformation; public class AurabirdOwl extends L2Transformation { private static final int[] SKILLS = new int[] { 884, 885, 887, 889, 892, 893, 895, 911, 932, 619 }; public AurabirdOwl() { // id, colRadius, colHeight super(9, 40, 18.57); } @Override public void onTransform() { if ((getPlayer().getTransformationId() != 9) || getPlayer().isCursedWeaponEquipped()) { return; } getPlayer().setIsFlyingMounted(true); transformedSkills(); } public void transformedSkills() { // Air Blink if (getPlayer().getLevel() >= 75) { getPlayer().addSkill(SkillTable.getInstance().getInfo(885, 1), false); } // Exhilarate if (getPlayer().getLevel() >= 83) { getPlayer().addSkill(SkillTable.getInstance().getInfo(895, 1), false); } int lvl = getPlayer().getLevel() - 74; if (lvl > 0) { // Air Assault (up to 11 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(884, lvl), false); // Sky Clutch (up to 11 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(887, lvl), false); // Energy Storm (up to 11 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(889, lvl), false); // Energy Shot (up to 11 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(892, lvl), false); // Concentrated Energy Shot (up to 11 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(893, lvl), false); // Energy Burst (up to 11 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(911, lvl), false); } // Transform Dispel getPlayer().addSkill(SkillTable.getInstance().getInfo(619, 1), false); getPlayer().setTransformAllowedSkills(SKILLS); } @Override public void onUntransform() { getPlayer().setIsFlyingMounted(false); removeSkills(); } public void removeSkills() { // Air Blink getPlayer().removeSkill(SkillTable.getInstance().getInfo(885, 1), false); // Exhilarate getPlayer().removeSkill(SkillTable.getInstance().getInfo(895, 1), false); int lvl = getPlayer().getLevel() - 74; if (lvl > 0) { // Air Assault (up to 11 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(884, lvl), false); // Sky Clutch (up to 11 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(887, lvl), false); // Energy Storm (up to 11 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(889, lvl), false); // Energy Shot (up to 11 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(892, lvl), false); // Concentrated Energy Shot (up to 11 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(893, lvl), false); // Energy Burst (up to 11 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(911, lvl), false); } // Transform Dispel getPlayer().removeSkill(SkillTable.getInstance().getInfo(619, 1), false); getPlayer().setTransformAllowedSkills(EMPTY_ARRAY); } public static void main(String[] args) { TransformationManager.getInstance().registerTransformation(new AurabirdOwl()); } }