/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.skillhandlers; import com.l2jserver.Config; import com.l2jserver.gameserver.GeoData; import com.l2jserver.gameserver.handler.ISkillHandler; import com.l2jserver.gameserver.instancemanager.ZoneManager; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.PcCondOverride; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.itemcontainer.Inventory; import com.l2jserver.gameserver.model.items.L2Weapon; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.model.items.type.L2WeaponType; import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.model.skills.L2SkillType; import com.l2jserver.gameserver.model.zone.L2ZoneType; import com.l2jserver.gameserver.model.zone.type.L2FishingZone; import com.l2jserver.gameserver.model.zone.type.L2WaterZone; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate; import com.l2jserver.gameserver.util.Util; import com.l2jserver.util.Rnd; public class Fishing implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.FISHING }; @Override public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { if (!activeChar.isPlayer()) return; final L2PcInstance player = activeChar.getActingPlayer(); /* * If fishing is disabled, there isn't much point in doing anything * else, unless you are GM. so this got moved up here, before anything else. */ if (!Config.ALLOWFISHING && !player.canOverrideCond(PcCondOverride.SKILL_CONDITIONS)) { player.sendMessage("Fishing server is currently offline"); return; } if (player.isFishing()) { if (player.getFishCombat() != null) player.getFishCombat().doDie(false); else player.endFishing(false); // Cancels fishing player.sendPacket(SystemMessageId.FISHING_ATTEMPT_CANCELLED); return; } L2Weapon weaponItem = player.getActiveWeaponItem(); if ((weaponItem == null || weaponItem.getItemType() != L2WeaponType.FISHINGROD)) { // Fishing poles are not installed player.sendPacket(SystemMessageId.FISHING_POLE_NOT_EQUIPPED); return; } L2ItemInstance lure = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND); if (lure == null) { // Bait not equiped. player.sendPacket(SystemMessageId.BAIT_ON_HOOK_BEFORE_FISHING); return; } player.setLure(lure); L2ItemInstance lure2 = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND); if (lure2 == null || lure2.getCount() < 1) // Not enough bait. { player.sendPacket(SystemMessageId.NOT_ENOUGH_BAIT); return; } if (!player.isGM()) { if (player.isInBoat()) { // You can't fish while you are on boat player.sendPacket(SystemMessageId.CANNOT_FISH_ON_BOAT); return; } if (player.isInCraftMode() || player.isInStoreMode()) { player.sendPacket(SystemMessageId.CANNOT_FISH_WHILE_USING_RECIPE_BOOK); return; } if (player.isInsideZone(L2Character.ZONE_WATER)) { // You can't fish in water player.sendPacket(SystemMessageId.CANNOT_FISH_UNDER_WATER); return; } if (player.isInsideZone(L2Character.ZONE_PEACE)) { // You can't fish here. player.sendPacket(SystemMessageId.CANNOT_FISH_HERE); return; } } /* * If fishing is enabled, here is the code that was striped from * startFishing() in L2PcInstance. Decide now where will the hook be cast... */ int rnd = Rnd.get(150) + 50; double angle = Util.convertHeadingToDegree(player.getHeading()); double radian = Math.toRadians(angle); double sin = Math.sin(radian); double cos = Math.cos(radian); int x = player.getX() + (int) (cos * rnd); int y = player.getY() + (int) (sin * rnd); int z = player.getZ() + 50; /* * ...and if the spot is in a fishing zone. If it is, it will then * position the hook on the water surface. If not, you have to be GM to * proceed past here... in that case, the hook will be positioned using * the old Z lookup method. */ L2FishingZone aimingTo = null; L2WaterZone water = null; boolean canFish = false; for (L2ZoneType zone : ZoneManager.getInstance().getZones(x, y)) { if (zone instanceof L2FishingZone) { aimingTo = (L2FishingZone)zone; continue; } if (zone instanceof L2WaterZone) { water = (L2WaterZone)zone; } } if (aimingTo != null) { // fishing zone found, we can fish here if (Config.GEODATA > 0) { // geodata enabled, checking if we can see end of the pole if (GeoData.getInstance().canSeeTarget(player.getX(), player.getY(), z, x, y, z)) { // finding z level for hook if (water != null) { // water zone exist if (GeoData.getInstance().getHeight(x, y, z) < water.getWaterZ()) { // water Z is higher than geo Z z = water.getWaterZ() + 10; canFish = true; } } else { // no water zone, using fishing zone if (GeoData.getInstance().getHeight(x, y, z) < aimingTo.getWaterZ()) { // fishing Z is higher than geo Z z = aimingTo.getWaterZ() + 10; canFish = true; } } } } else { // geodata disabled // if water zone exist using it, if not - using fishing zone if (water != null) z = water.getWaterZ() + 10; else z = aimingTo.getWaterZ() + 10; canFish = true; } } if (!canFish) { // You can't fish here player.sendPacket(SystemMessageId.CANNOT_FISH_HERE); if (!player.isGM()) return; } // Has enough bait, consume 1 and update inventory. Start fishing // follows. lure2 = player.getInventory().destroyItem("Consume", player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND), 1, player, null); InventoryUpdate iu = new InventoryUpdate(); iu.addModifiedItem(lure2); player.sendPacket(iu); // If everything else checks out, actually cast the hook and start // fishing... :P player.startFishing(x, y, z); } @Override public L2SkillType[] getSkillIds() { return SKILL_IDS; } }