/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.bypasshandlers; import com.l2jserver.gameserver.handler.IBypassHandler; import com.l2jserver.gameserver.handler.IVoicedCommandHandler; import com.l2jserver.gameserver.handler.VoicedCommandHandler; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; /** * @author DS */ public class VoiceCommand implements IBypassHandler { private static final String[] COMMANDS = { "voice" }; @Override public boolean useBypass(String command, L2PcInstance activeChar, L2Character target) { // only voice commands allowed if ((command.length() > 7) && (command.charAt(6) == '.')) { final String vc, vparams; int endOfCommand = command.indexOf(" ", 7); if (endOfCommand > 0) { vc = command.substring(7, endOfCommand).trim(); vparams = command.substring(endOfCommand).trim(); } else { vc = command.substring(7).trim(); vparams = null; } if (vc.length() > 0) { IVoicedCommandHandler vch = VoicedCommandHandler.getInstance().getHandler(vc); if (vch != null) { return vch.useVoicedCommand(vc, activeChar, vparams); } } } return false; } @Override public String[] getBypassList() { return COMMANDS; } }