/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.bypasshandlers; import java.util.StringTokenizer; import java.util.logging.Level; import com.l2jserver.gameserver.handler.IBypassHandler; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2MerchantInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; public class Buy implements IBypassHandler { private static final String[] COMMANDS = { "Buy" }; @Override public boolean useBypass(String command, L2PcInstance activeChar, L2Character target) { if (!(target instanceof L2MerchantInstance)) { return false; } try { StringTokenizer st = new StringTokenizer(command, " "); st.nextToken(); if (st.countTokens() < 1) { return false; } ((L2MerchantInstance) target).showBuyWindow(activeChar, Integer.parseInt(st.nextToken())); return true; } catch (Exception e) { _log.log(Level.WARNING, "Exception in " + getClass().getSimpleName(), e); } return false; } @Override public String[] getBypassList() { return COMMANDS; } }