/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package hellbound.AI.Zones.AnomicFoundry;
import hellbound.HellboundEngine;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.datatables.SpawnTable;
import com.l2jserver.gameserver.model.L2Spawn;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.NpcStringId;
import com.l2jserver.gameserver.network.clientpackets.Say2;
/**
* Anomic Foundry.
* @author GKR
*/
public final class AnomicFoundry extends AbstractNpcAI
{
// NPCs
private static int LABORER = 22396;
private static int FOREMAN = 22397;
private static int LESSER_EVIL = 22398;
private static int GREATER_EVIL = 22399;
// Misc
private final Map _atkIndex = new ConcurrentHashMap<>();
// npcId, x, y, z, heading, max count
//@formatter:off
private static int[][] SPAWNS =
{
{LESSER_EVIL, 27883, 248613, -3209, -13248, 5},
{LESSER_EVIL, 26142, 246442, -3216, 7064, 5},
{LESSER_EVIL, 27335, 246217, -3668, -7992, 5},
{LESSER_EVIL, 28486, 245913, -3698, 0, 10},
{GREATER_EVIL, 28684, 244118, -3700, -22560, 10},
};
//@formatter:on
private int respawnTime = 60000;
private final int respawnMin = 20000;
private final int respawnMax = 300000;
private final int[] _spawned =
{
0,
0,
0,
0,
0
};
public AnomicFoundry()
{
super(AnomicFoundry.class.getSimpleName(), "hellbound/AI/Zones");
addAggroRangeEnterId(LABORER);
addAttackId(LABORER);
addKillId(LABORER, LESSER_EVIL, GREATER_EVIL);
addSpawnId(LABORER, LESSER_EVIL, GREATER_EVIL);
addTeleportId(LABORER, LESSER_EVIL, GREATER_EVIL);
startQuestTimer("make_spawn_1", respawnTime, null, null);
}
@Override
public final String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
if (event.equalsIgnoreCase("make_spawn_1"))
{
if (HellboundEngine.getInstance().getLevel() >= 10)
{
int idx = getRandom(3);
if (_spawned[idx] < SPAWNS[idx][5])
{
addSpawn(SPAWNS[idx][0], SPAWNS[idx][1], SPAWNS[idx][2], SPAWNS[idx][3], SPAWNS[idx][4], false, 0, false);
respawnTime += 10000;
}
startQuestTimer("make_spawn_1", respawnTime, null, null);
}
}
else if (event.equalsIgnoreCase("make_spawn_2"))
{
if (_spawned[4] < SPAWNS[4][5])
{
addSpawn(SPAWNS[4][0], SPAWNS[4][1], SPAWNS[4][2], SPAWNS[4][3], SPAWNS[4][4], false, 0, false);
}
}
else if (event.equalsIgnoreCase("return_laborer"))
{
if ((npc != null) && !npc.isDead())
{
((L2Attackable) npc).returnHome();
}
}
else if (event.equalsIgnoreCase("reset_respawn_time"))
{
respawnTime = 60000;
}
return super.onAdvEvent(event, npc, player);
}
@Override
public String onAggroRangeEnter(L2Npc npc, L2PcInstance player, boolean isSummon)
{
if (getRandom(10000) < 2000)
{
requestHelp(npc, player, 500, FOREMAN);
requestHelp(npc, player, 500, LESSER_EVIL);
requestHelp(npc, player, 500, GREATER_EVIL);
}
return super.onAggroRangeEnter(npc, player, isSummon);
}
@Override
public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon, Skill skill)
{
int atkIndex = _atkIndex.containsKey(npc.getObjectId()) ? _atkIndex.get(npc.getObjectId()) : 0;
if (atkIndex == 0)
{
broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.ENEMY_INVASION_HURRY_UP);
cancelQuestTimer("return_laborer", npc, null);
startQuestTimer("return_laborer", 60000, npc, null);
if (respawnTime > respawnMin)
{
respawnTime -= 5000;
}
else if ((respawnTime <= respawnMin) && (getQuestTimer("reset_respawn_time", null, null) == null))
{
startQuestTimer("reset_respawn_time", 600000, null, null);
}
}
if (getRandom(10000) < 2000)
{
atkIndex++;
_atkIndex.put(npc.getObjectId(), atkIndex);
requestHelp(npc, attacker, 1000 * atkIndex, FOREMAN);
requestHelp(npc, attacker, 1000 * atkIndex, LESSER_EVIL);
requestHelp(npc, attacker, 1000 * atkIndex, GREATER_EVIL);
if (getRandom(10) < 1)
{
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location((npc.getX() + getRandom(-800, 800)), (npc.getY() + getRandom(-800, 800)), npc.getZ(), npc.getHeading()));
}
}
return super.onAttack(npc, attacker, damage, isSummon, skill);
}
@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
{
if (getSpawnGroup(npc) >= 0)
{
_spawned[getSpawnGroup(npc)]--;
SpawnTable.getInstance().deleteSpawn(npc.getSpawn(), false);
}
else if (npc.getId() == LABORER)
{
if (getRandom(10000) < 8000)
{
broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.PROCESS_SHOULDNT_BE_DELAYED_BECAUSE_OF_ME);
if (respawnTime < respawnMax)
{
respawnTime += 10000;
}
else if ((respawnTime >= respawnMax) && (getQuestTimer("reset_respawn_time", null, null) == null))
{
startQuestTimer("reset_respawn_time", 600000, null, null);
}
}
_atkIndex.remove(npc.getObjectId());
}
return super.onKill(npc, killer, isSummon);
}
@Override
public final String onSpawn(L2Npc npc)
{
SpawnTable.getInstance().addNewSpawn(npc.getSpawn(), false);
if (getSpawnGroup(npc) >= 0)
{
_spawned[getSpawnGroup(npc)]++;
}
if (npc.getId() == LABORER)
{
npc.setIsNoRndWalk(true);
}
return super.onSpawn(npc);
}
@Override
protected void onTeleport(L2Npc npc)
{
if ((getSpawnGroup(npc) >= 0) && (getSpawnGroup(npc) <= 2))
{
_spawned[getSpawnGroup(npc)]--;
SpawnTable.getInstance().deleteSpawn(npc.getSpawn(), false);
npc.scheduleDespawn(100);
if (_spawned[3] < SPAWNS[3][5])
{
addSpawn(SPAWNS[3][0], SPAWNS[3][1], SPAWNS[3][2], SPAWNS[3][3], SPAWNS[3][4], false, 0, false);
}
}
else if (getSpawnGroup(npc) == 3)
{
startQuestTimer("make_spawn_2", respawnTime * 2, null, null);
_spawned[3]--;
SpawnTable.getInstance().deleteSpawn(npc.getSpawn(), false);
npc.scheduleDespawn(100);
}
}
private static int getSpawnGroup(L2Npc npc)
{
final int coordX = npc.getSpawn().getX();
final int coordY = npc.getSpawn().getY();
final int npcId = npc.getId();
for (int i = 0; i < 5; i++)
{
if ((SPAWNS[i][0] == npcId) && (SPAWNS[i][1] == coordX) && (SPAWNS[i][2] == coordY))
{
return i;
}
}
return -1;
}
// Zoey76: TODO: This should be done with onFactionCall(..)
private static void requestHelp(L2Npc requester, L2PcInstance agressor, int range, int helperId)
{
for (L2Spawn spawn : SpawnTable.getInstance().getSpawns(helperId))
{
final L2MonsterInstance monster = (L2MonsterInstance) spawn.getLastSpawn();
if ((monster != null) && (agressor != null) && !monster.isDead() && monster.isInsideRadius(requester, range, true, false) && !agressor.isDead())
{
monster.addDamageHate(agressor, 0, 1000);
}
}
}
}