/* * Copyright (C) 2004-2014 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.datatables.FishingRodsData; import com.l2jserver.gameserver.enums.ShotType; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.fishing.L2Fishing; import com.l2jserver.gameserver.model.fishing.L2FishingRod; import com.l2jserver.gameserver.model.items.L2Weapon; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.model.stats.Stats; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; /** * Pumping effect implementation. * @author UnAfraid */ public final class Pumping extends AbstractEffect { private final double _power; public Pumping(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); if (params.getString("power", null) == null) { throw new IllegalArgumentException(getClass().getSimpleName() + ": effect without power!"); } _power = params.getDouble("power"); } @Override public boolean isInstant() { return true; } @Override public L2EffectType getEffectType() { return L2EffectType.FISHING; } @Override public void onStart(BuffInfo info) { final L2Character activeChar = info.getEffector(); if (!activeChar.isPlayer()) { return; } final L2PcInstance player = activeChar.getActingPlayer(); final L2Fishing fish = player.getFishCombat(); if (fish == null) { // Pumping skill is available only while fishing player.sendPacket(SystemMessageId.CAN_USE_PUMPING_ONLY_WHILE_FISHING); player.sendPacket(ActionFailed.STATIC_PACKET); return; } final L2Weapon weaponItem = player.getActiveWeaponItem(); final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance(); if ((weaponInst == null) || (weaponItem == null)) { return; } int SS = 1; int pen = 0; if (activeChar.isChargedShot(ShotType.FISH_SOULSHOTS)) { SS = 2; } final L2FishingRod fishingRod = FishingRodsData.getInstance().getFishingRod(weaponItem.getId()); final double gradeBonus = fishingRod.getFishingRodLevel() * 0.1; // TODO: Check this formula (is guessed) int dmg = (int) ((fishingRod.getFishingRodDamage() + player.calcStat(Stats.FISHING_EXPERTISE, 1, null, null) + _power) * gradeBonus * SS); // Penalty 5% less damage dealt if (player.getSkillLevel(1315) <= (info.getSkill().getLevel() - 2)) // 1315 - Fish Expertise { player.sendPacket(SystemMessageId.REELING_PUMPING_3_LEVELS_HIGHER_THAN_FISHING_PENALTY); pen = (int) (dmg * 0.05); dmg = dmg - pen; } if (SS > 1) { weaponInst.setChargedShot(ShotType.FISH_SOULSHOTS, false); } fish.usePumping(dmg, pen); } }