/* * Copyright (C) 2004-2014 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; /** * Cp Heal Percent effect implementation. * @author UnAfraid */ public final class CpHealPercent extends AbstractEffect { private final double _power; public CpHealPercent(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); _power = params.getDouble("power", 0); } @Override public boolean isInstant() { return true; } @Override public void onStart(BuffInfo info) { final L2Character target = info.getEffected(); if ((target == null) || target.isDead() || target.isDoor()) { return; } double amount = 0; double power = _power; boolean full = (power == 100.0); amount = full ? target.getMaxCp() : (target.getMaxCp() * power) / 100.0; // Prevents overheal and negative amount amount = Math.max(Math.min(amount, target.getMaxRecoverableCp() - target.getCurrentCp()), 0); if (amount != 0) { target.setCurrentCp(amount + target.getCurrentCp()); } final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CP_WILL_BE_RESTORED); sm.addInt((int) amount); target.sendPacket(sm); } }