/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.targethandlers; import java.util.ArrayList; import java.util.List; import com.l2jserver.gameserver.handler.ITargetTypeHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.actor.instance.L2PetInstance; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.model.skills.targets.L2TargetType; import com.l2jserver.gameserver.model.zone.ZoneId; import com.l2jserver.gameserver.network.SystemMessageId; /** * @author UnAfraid */ public class PcBody implements ITargetTypeHandler { @Override public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) { List targetList = new ArrayList<>(); if ((target != null) && target.isDead()) { final L2PcInstance player; if (activeChar.isPlayer()) { player = activeChar.getActingPlayer(); } else { player = null; } final L2PcInstance targetPlayer; if (target.isPlayer()) { targetPlayer = target.getActingPlayer(); } else { targetPlayer = null; } final L2PetInstance targetPet; if (target.isPet()) { targetPet = (L2PetInstance) target; } else { targetPet = null; } if ((player != null) && ((targetPlayer != null) || (targetPet != null))) { boolean condGood = true; if (skill.hasEffectType(L2EffectType.RESURRECTION)) { if (targetPlayer != null) { // check target is not in a active siege zone if (targetPlayer.isInsideZone(ZoneId.SIEGE) && !targetPlayer.isInSiege()) { condGood = false; activeChar.sendPacket(SystemMessageId.CANNOT_BE_RESURRECTED_DURING_SIEGE); } if (targetPlayer.isFestivalParticipant()) // Check to see if the current player target is in a festival. { condGood = false; activeChar.sendMessage("You may not resurrect participants in a festival."); } } } if (condGood) { if (!onlyFirst) { targetList.add(target); return targetList.toArray(new L2Object[targetList.size()]); } return new L2Character[] { target }; } } } activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT); return EMPTY_TARGET_LIST; } @Override public Enum getTargetType() { return L2TargetType.PC_BODY; } }