/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.targethandlers; import com.l2jserver.gameserver.handler.ITargetTypeHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.model.skills.targets.L2TargetType; import com.l2jserver.gameserver.network.SystemMessageId; /** * @author UnAfraid */ public class One implements ITargetTypeHandler { @Override public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) { // Check for null target or any other invalid target if ((target == null) || target.isDead() || ((target == activeChar) && skill.isBad())) { activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT); return EMPTY_TARGET_LIST; } // If a target is found, return it in a table else send a system message TARGET_IS_INCORRECT return new L2Character[] { target }; } @Override public Enum getTargetType() { return L2TargetType.ONE; } }