/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package handlers.targethandlers;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
import com.l2jserver.gameserver.model.zone.ZoneId;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.util.Util;
/**
* @author UnAfraid
*/
public class BehindArea implements ITargetTypeHandler
{
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List targetList = new ArrayList<>();
if ((target == null) || (((target == activeChar) || target.isAlikeDead()) && (skill.getCastRange() >= 0)) || (!(target.isAttackable() || target.isPlayable())))
{
activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
return EMPTY_TARGET_LIST;
}
final L2Character origin;
final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
if (skill.getCastRange() >= 0)
{
if (!Skill.checkForAreaOffensiveSkills(activeChar, target, skill, srcInArena))
{
return EMPTY_TARGET_LIST;
}
if (onlyFirst)
{
return new L2Character[]
{
target
};
}
origin = target;
targetList.add(origin); // Add target to target list
}
else
{
origin = activeChar;
}
final Collection objs = activeChar.getKnownList().getKnownCharacters();
int maxTargets = skill.getAffectLimit();
for (L2Character obj : objs)
{
if (!(obj.isAttackable() || obj.isPlayable()))
{
continue;
}
if (obj == origin)
{
continue;
}
if (Util.checkIfInRange(skill.getAffectRange(), origin, obj, true))
{
if (!obj.isBehind(activeChar))
{
continue;
}
if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
{
continue;
}
if ((maxTargets > 0) && (targetList.size() >= maxTargets))
{
break;
}
targetList.add(obj);
}
}
if (targetList.isEmpty())
{
return EMPTY_TARGET_LIST;
}
return targetList.toArray(new L2Character[targetList.size()]);
}
@Override
public Enum getTargetType()
{
return L2TargetType.BEHIND_AREA;
}
}