/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package handlers.admincommandhandlers;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.logging.Logger;
import com.l2jserver.commons.database.pool.impl.ConnectionFactory;
import com.l2jserver.gameserver.handler.IAdminCommandHandler;
import com.l2jserver.gameserver.instancemanager.QuestManager;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.model.quest.State;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ExShowQuestMark;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.network.serverpackets.QuestList;
/**
* TODO: Rework and cleanup.
* @author Korvin, Zoey76
*/
public class AdminShowQuests implements IAdminCommandHandler
{
private static final Logger _log = Logger.getLogger(AdminShowQuests.class.getName());
private static final String[] ADMIN_COMMANDS =
{
"admin_charquestmenu",
"admin_setcharquest"
};
private static final String[] _states =
{
"CREATED",
"STARTED",
"COMPLETED"
};
@Override
public boolean useAdminCommand(String command, L2PcInstance activeChar)
{
String[] cmdParams = command.split(" ");
L2PcInstance target = null;
L2Object targetObject = null;
String[] val = new String[4];
val[0] = null;
if (cmdParams.length > 1)
{
target = L2World.getInstance().getPlayer(cmdParams[1]);
if (cmdParams.length > 2)
{
if (cmdParams[2].equals("0"))
{
val[0] = "var";
val[1] = "Start";
}
if (cmdParams[2].equals("1"))
{
val[0] = "var";
val[1] = "Started";
}
if (cmdParams[2].equals("2"))
{
val[0] = "var";
val[1] = "Completed";
}
if (cmdParams[2].equals("3"))
{
val[0] = "full";
}
if (cmdParams[2].indexOf("_") != -1)
{
val[0] = "name";
val[1] = cmdParams[2];
}
if (cmdParams.length > 3)
{
if (cmdParams[3].equals("custom"))
{
val[0] = "custom";
val[1] = cmdParams[2];
}
}
}
}
else
{
targetObject = activeChar.getTarget();
if ((targetObject != null) && targetObject.isPlayer())
{
target = targetObject.getActingPlayer();
}
}
if (target == null)
{
activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET);
return false;
}
if (command.startsWith("admin_charquestmenu"))
{
if (val[0] != null)
{
showQuestMenu(target, activeChar, val);
}
else
{
showFirstQuestMenu(target, activeChar);
}
}
else if (command.startsWith("admin_setcharquest"))
{
if (cmdParams.length >= 5)
{
val[0] = cmdParams[2];
val[1] = cmdParams[3];
val[2] = cmdParams[4];
if (cmdParams.length == 6)
{
val[3] = cmdParams[5];
}
setQuestVar(target, activeChar, val);
}
else
{
return false;
}
}
return true;
}
private static void showFirstQuestMenu(L2PcInstance target, L2PcInstance actor)
{
StringBuilder replyMSG = new StringBuilder("
Player: " + target.getName() + "
");
final NpcHtmlMessage adminReply = new NpcHtmlMessage();
int ID = target.getObjectId();
replyMSG.append("Quest Menu for " + target.getName() + " (ID:" + ID + ")
");
replyMSG.append("
");
replyMSG.append("
");
replyMSG.append("
");
replyMSG.append("
");
replyMSG.append("
Manual Edit by Quest number:
");
replyMSG.append("
");
replyMSG.append("
");
adminReply.setHtml(replyMSG.toString());
actor.sendPacket(adminReply);
}
private static void showQuestMenu(L2PcInstance target, L2PcInstance actor, String[] val)
{
// TODO(Zoey76): Refactor this into smaller methods and separate database access logic from HTML creation.
try (Connection con = ConnectionFactory.getInstance().getConnection())
{
ResultSet rs;
PreparedStatement req;
int ID = target.getObjectId();
StringBuilder replyMSG = new StringBuilder("");
final NpcHtmlMessage adminReply = new NpcHtmlMessage();
switch (val[0])
{
case "full":
{
replyMSG.append("
Full Quest List for " + target.getName() + " (ID:" + ID + ")
");
req = con.prepareStatement("SELECT DISTINCT name FROM character_quests WHERE charId='" + ID + "' AND var='' ORDER by name");
req.execute();
rs = req.getResultSet();
while (rs.next())
{
replyMSG.append("