/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.itemhandlers; import com.l2jserver.gameserver.datatables.NpcTable; import com.l2jserver.gameserver.handler.IItemHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Spawn; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.item.instance.L2ItemInstance; import com.l2jserver.gameserver.templates.chars.L2NpcTemplate; public class ChristmasTree implements IItemHandler { /** * * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.L2ItemInstance, boolean) */ public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) { L2PcInstance activeChar = (L2PcInstance) playable; L2NpcTemplate template1 = null; switch (item.getItemId()) { case 5560: template1 = NpcTable.getInstance().getTemplate(13006); break; case 5561: template1 = NpcTable.getInstance().getTemplate(13007); break; } if (template1 == null) return; L2Object target = activeChar.getTarget(); if (target == null) target = activeChar; try { L2Spawn spawn = new L2Spawn(template1); spawn.setLocx(target.getX()); spawn.setLocy(target.getY()); spawn.setLocz(target.getZ()); spawn.spawnOne(false); activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false); activeChar.sendMessage("Created " + template1.getName() + " at x: " + spawn.getLocx() + " y: " + spawn.getLocy() + " z: " + spawn.getLocz()); } catch (Exception e) { activeChar.sendMessage("Target is not ingame."); } } }