/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.skillhandlers; import com.l2jserver.gameserver.handler.ISkillHandler; import com.l2jserver.gameserver.instancemanager.CastleManager; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.entity.Castle; import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.model.skills.L2SkillType; /** * @author _drunk_ */ public class TakeCastle implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.TAKECASTLE }; @Override public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { if (!activeChar.isPlayer() || (targets.length == 0)) { return; } L2PcInstance player = activeChar.getActingPlayer(); if ((player.getClan() == null) || (player.getClan().getLeaderId() != player.getObjectId())) { return; } Castle castle = CastleManager.getInstance().getCastle(player); if ((castle == null) || !player.checkIfOkToCastSealOfRule(castle, true, skill, targets[0])) { return; } try { castle.engrave(player.getClan(), targets[0]); } catch (Exception e) { e.printStackTrace(); } } @Override public L2SkillType[] getSkillIds() { return SKILL_IDS; } public static void main(String[] args) { new TakeCastle(); } }