/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.skillhandlers; import java.util.List; import javolution.util.FastList; import com.l2jserver.gameserver.handler.ISkillHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.ShotType; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.actor.instance.L2PetInstance; import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.model.skills.L2SkillType; import com.l2jserver.gameserver.model.skills.targets.L2TargetType; import com.l2jserver.gameserver.model.stats.Formulas; import com.l2jserver.gameserver.taskmanager.DecayTaskManager; public class Resurrect implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.RESURRECT }; @Override public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { L2PcInstance player = null; if (activeChar.isPlayer()) { player = activeChar.getActingPlayer(); } L2PcInstance targetPlayer; List targetToRes = new FastList<>(); for (L2Character target : (L2Character[]) targets) { if (target.isPlayer()) { targetPlayer = target.getActingPlayer(); // Check for same party or for same clan, if target is for clan. if (skill.getTargetType() == L2TargetType.CORPSE_CLAN) { if ((player != null) && (player.getClanId() != targetPlayer.getClanId())) { continue; } } } if (target.isVisible()) { targetToRes.add(target); } } if (targetToRes.isEmpty()) { activeChar.abortCast(); return; } for (L2Character cha : targetToRes) { if (activeChar.isPlayer()) { if (cha.isPlayer()) { cha.getActingPlayer().reviveRequest(activeChar.getActingPlayer(), skill, false); } else if (cha.isPet()) { ((L2PetInstance) cha).getOwner().reviveRequest(activeChar.getActingPlayer(), skill, true); } } else { DecayTaskManager.getInstance().cancelDecayTask(cha); cha.doRevive(Formulas.calculateSkillResurrectRestorePercent(skill.getPower(), activeChar)); } } activeChar.setChargedShot(activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false); } @Override public L2SkillType[] getSkillIds() { return SKILL_IDS; } }