/*
* Copyright (C) 2004-2013 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package handlers.skillhandlers;
import java.util.List;
import javolution.util.FastList;
import com.l2jserver.gameserver.handler.ISkillHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.ShotType;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
import com.l2jserver.gameserver.model.skills.L2Skill;
import com.l2jserver.gameserver.model.skills.L2SkillType;
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
import com.l2jserver.gameserver.model.stats.Formulas;
import com.l2jserver.gameserver.taskmanager.DecayTaskManager;
public class Resurrect implements ISkillHandler
{
private static final L2SkillType[] SKILL_IDS =
{
L2SkillType.RESURRECT
};
@Override
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
L2PcInstance player = null;
if (activeChar.isPlayer())
{
player = activeChar.getActingPlayer();
}
L2PcInstance targetPlayer;
List targetToRes = new FastList<>();
for (L2Character target : (L2Character[]) targets)
{
if (target.isPlayer())
{
targetPlayer = target.getActingPlayer();
// Check for same party or for same clan, if target is for clan.
if (skill.getTargetType() == L2TargetType.CORPSE_CLAN)
{
if ((player != null) && (player.getClanId() != targetPlayer.getClanId()))
{
continue;
}
}
}
if (target.isVisible())
{
targetToRes.add(target);
}
}
if (targetToRes.isEmpty())
{
activeChar.abortCast();
return;
}
for (L2Character cha : targetToRes)
{
if (activeChar.isPlayer())
{
if (cha.isPlayer())
{
cha.getActingPlayer().reviveRequest(activeChar.getActingPlayer(), skill, false);
}
else if (cha.isPet())
{
((L2PetInstance) cha).getOwner().reviveRequest(activeChar.getActingPlayer(), skill, true);
}
}
else
{
DecayTaskManager.getInstance().cancelDecayTask(cha);
cha.doRevive(Formulas.calculateSkillResurrectRestorePercent(skill.getPower(), activeChar));
}
}
activeChar.setChargedShot(activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false);
}
@Override
public L2SkillType[] getSkillIds()
{
return SKILL_IDS;
}
}