/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.skillhandlers; import com.l2jserver.gameserver.handler.ISkillHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2AirShipInstance; import com.l2jserver.gameserver.model.actor.instance.L2ControllableAirShipInstance; import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.model.skills.L2SkillType; public class RefuelAirShip implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.REFUEL }; @Override public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { if (!activeChar.isPlayer()) { return; } final L2AirShipInstance ship = activeChar.getActingPlayer().getAirShip(); if ((ship == null) || !(ship instanceof L2ControllableAirShipInstance) || (ship.getFuel() >= ship.getMaxFuel())) { return; } ship.setFuel(ship.getFuel() + (int) skill.getPower()); ship.updateAbnormalEffect(); // broadcast new fuel } @Override public L2SkillType[] getSkillIds() { return SKILL_IDS; } }